- C O A L A -
A Battlefield Simulator

"Nothing except a battle lost can be half so melancholy as a battle won."
-Arthur Wellesly, Duke of Wellington, 1815

C O A L A  F E A T U R E S

Virtual Cockpit

Unlike most simulators, the cockpit view is not a fixed view to the front of you. It is a 'real' three dimensional object, which enables you to look around in every direction. By pressing the right mouse button and moving the mouse, you can turn your 'head' around. It is possible to fly north and to turn your head from the West to the East. Or you can look up to watch a plane flying over. You can even look down and watch your own virtual hand moving the steering column. ( Set object detail to 10 in preferences menu <Del> )

Artificial Intelligent Living World

In other games you are the only target of the enemy. In this game there exists a world living on his own. Enemy pilots choose their own targets and you are just one of them. You can watch planes killing tanks while flying past. There a lot of different vehicles and all of them have their own artificial intelligence.

IHADSS Integrated helmet and display sighting system

You don't have to line up your chopper to the target, it's enough to turn your head. Thanks to the virtual cockpit this system is very well simulated !

Extensive flight computer

Including many functions like radar, satellite view, extensive databank, virtual camera and real-time battle reports.

Flexible Viewposition Control

By using your mouse you can rotate around and zoom in/out all vehicles. You can even fly along enemy military hardware to study their tactics. Supported views : Inside, Outside, Independent, Missile and Satellite.

Nice light effects

Real shadows, shading, depth cueing and a gradient horizon

Cyclic world map

The world never ends, just like in real life, it's round!

The possibility to make your own scenario

This makes all kinds of what-if scenario's possible. It's possible, for example, to launch 10 A10 warthogs against a single T72 tank.

Four involved sides

East, West, UN and Civil.
Which side is friendly and which is hostile depends fully on your own behaviour.

Four surrounding types of area

Forest, jungle, desert and ice

Four times of days in which to start

Dawn, afternoon, nightfall and night

Smart weapon systems

Hellfire's : laser guided missile,lock on your reflected laser

Sidewinders : infra red guided missile,lock on heat radiated by vehicles

S Y S T E M  R E Q U I R E M E N T S

Coala works on a standard A1200 and the A4000

Although it will work on these platforms we suggest the use of some FAST memory. This will make the animation frame rate twice as fast ! Coala detects and uses faster processors like the 68030 and 68040. For optimum game satisfaction we also recommend the use of a harddisk with 2 Megabyte of free space.

To be short, the minimum requirement is a 68020 processor and an AGA chipset. Everything above this minimum will be used by the game to give you faster/better graphics.

If you are not sure about the system specifications of the computer you use, please consult the manuals which came with your computer and additional expansions.

I N S T A L L A T I O N

Coala can be installed on a harddisk.

Before you proceed, make a backup copy of the gamedisk and use this disk to install the game instead of the original floppy disk. This will prevent the original game disk from being damaged. The backup copy and the original is for private use only! If you're not sure of how to do this, please consult the manuals which came with your computer.
Startup the workbench, insert the disk and double-click on the disk icon. The look for the icon called 'HDinstall' and double-click on this icon. After a while the program will ask you questions about the place where to store the game, answer these questions. After a short while the game is installed on your harddisk and can now be played from your harddisk.

If any of the above terms are unfamiliar, please consult the Workbench manual for further explanation.

L O A D I N G

To run Coala, simply Double-click on it's icon from the workbench or type 'Coala' from the shell in the appropriate directory.

L O G I N

In order to login you have to type in the password corresponding to one of the following usernames:

Username                                Password
----------------------------------------------------------
guest                                   I'll behave myself
Gen. Sir Anthony Hogmanay Melchett      Georgina
Lt. George Colthurst St.Barleigh        Jippededoo
Lt.-Gen. Frederick M. Franks            wtfigo
Lt.-Col. Terence Otway                  Sword
Dana Scully                             beyond the sea
Fox Mulder                              UFO
Colin Powell                            White House
John Lennon                             Stu Sutcliffe
John Doorzon                            BUUV
Yogi Bear                               Picnic Basket
Bruce Lee                               Yip Man
David Letterman                         Madonna
Fred Flindstone                         Wilmaaa
Betty Boop                              PassWord
Chuck Rock                              Ophelia
Wolf Child                              Saul
K.Lovett                                Hybris
Zool                                    Zooz
Lee Harvey Oswald                       Jack Ruby

H E L I C O P T E R   C O N T R O L

+,-					Height.	   SeaLevel -> 100 meters
					Also check out the following keys :
					<1>,<3>,<4>,<5>,<0>

Mouse/Joystick Left/Right		Heading	   360 degrees of freedom

Mouse/Joystick Forward/Backwards	Speed	   -75 -> +300 km/hour

Mouse control is recommended because it gives you a much more sensitive control over your chopper !

V I E W P O S I T I O N    C O N T R O L

F1                                      Cockpit/Video Display
F2                                      Outside
F3                                      Independent
F4                                      Missile
F5                                      Cycle through other vehicles

OUTSIDE VIEW:

Mouse Forward/Backwards,both buttons Distance at vehicle

V I E W D I R E C T I O N   C O N T R O L

INSIDE VIEW:
Mouse Left/Right,right button           Turn head left/right
Mouse Forward/Backwards,right button    Turn head up/down

OUTSIDE VIEW:
Mouse Left/Right,right button           Rotate horizontally around vehicle
Mouse Forward/Backwards,right button    Rotate vertically around vehicle

IN & OUTSIDE VIEW:
F6                                      Front
F7                                      Right
F8                                      Back
F9                                      Left
F10                                     Top

W E A P O N   S Y S T E M

Space                           Change weapon
Left Mouse Button, Return       Fire weapon
TAB                             TADS display
                                (Target Acquisition and Designation
                                System )
z,x                             Zoom factor in TADS mode
c                               release CHAFF, to mislead radar guided
                                missiles like Hellfire's and Kedges
f                               release FLARE, to mislead heat seeking
                                missiles like Sidewinders and Aphids

After you've released a decoy, the missile aimed at you will continue flying but won't be able to follow your path, so don't release a decoy and keep flying straight ahead. The missile will follow the path of the decoy and eventually will hit you. The proper use of it is to release a decoy and turn away, leaving your original flight path, while the missile will continue flying after your decoy.

You can choose from four different weapons. When landing on a friendly base you are automatically rearmed and refuelled.

-30 MM GUN	Bullets
		unguided, short range
		Thanks to the IHADSS system ( integrated helmet and display
		sighting system) the 30 mm gun slaves automatically whenever
		you move your head. So you don't have to line up your chopper
		to the target

-FFAR 		Unguided Rockets
		stabilised by rotating,long range.
		Because rockets are unguided, you have to line up your
		chopper to the target. Notice the movement of the crosshair
		when you move your head.

-HELLFIRE	Laser Guided Missiles
		Flies automatically to the vehicle/building your laser is
		pointing at. Since the missile flies to the reflecting point
		of your laser, you have to keep the laser pointing at the
		target UNTIL it hits the target. It's even possible to switch
		to a different target while the missile is flying.
		Long range

-SIDEWINDER	IR Guided Missiles
		Locks on the heat produced by the vehicle's engines.
		This is the only weapon that can be effectively used against
		fast moving objects like jet planes.
		Fire and Forget
		Long Range

P R E F E R E N C E S

Since computer power is limited, a simulator is always a compromise between graphics detail and animation speed. Using the preferences menu you can set this ratio to your own favour :

Vision                  0-1000
World Detail            1-10
Object Detail           1-10
Shadows                 no/yes
Surface Detail          no/yes
Time Compression        slow motion/real-time/fast motion
Sound                   no/yes
Shaded Horizon          no/yes

O T H E R   F U N C T I O N S

Help            HUD ( Heads Up Display )
Del             Preferences Menu
                Use the cursor keys to change the preferences
~               night vision goggles  (PNVS pilot night vision system)
p               pause
                Note that a lot of functions are still working in pause
                mode. You can still cycle through the other vehicles and
                change your view direction.
Esc             Get out of your helicopter. Don't forget to first land your
                helicopter since it isn't exactly good for your health
                to jump out of a flying helicopter.

G A M E P L A Y

In this game you will find yourself in a fully armed helicopter in the middle of a battlefield. You have no missions, no commanding officers and no orders. The objective of this game is to find out what's happening in the battlefield ,choose one side and to help them win the battle. There are a lot of scenarios to choose from. It's even possible to make your own scenario or to let the computer make a random scenario. Each scenario requires different tactics, for example it makes a big difference if you have to fight against 3 tanks+1 chopper or 1 tank+ 3 choppers ! When you first enter the battlefield you have neither enemies nor friends. The East and West side are at war and by attacking one of those sides you got yourself involved in this battle. Every vehicle in the field has his own artificial intelligence. You have to find out different tactics for each type of vehicle. For example :

-Fighter planes won't be able to track you if you fly at a low attitude

-The best tactic to kill a chopper is the ambush, for example behind a big building.

-Always keep yourself covered by buildings or trees when approaching an AA-GUN.

-You can escape missiles by using decoys, or to dart off perpendicular to the missile's flight path

-Use the right decoy (CHAFF/FLARE) for the right missile

Always remember that actions cause reactions. For example :

-Killing a Western plane not only pleases the Eastern forces but also gives you a new enemy !

-Attacking an UN vehicle gives you a very tough enemy : the rest of the world ! The UN will immediately send some F16 fighters after you !!! (if available)

-Killing a red-cross/ambulance vehicle will make the enemy furious

-You will only be rearmed and refuelled at friendly bases

In the field you will encounter 4 sides :

        1 East                  uses RUSSIAN equipment
        2 West                  uses NATO equipment
        3 UN (United Nations)   attacking this side is not a very clever move
        4 Civil                 don't find yourself brave by attacking this side

Cockpit

        1  -     Height
        2  -     CRT     (Press F1 to zoom in)
        3  -     Missile Warning
        4  -     Hostile vehicle warning
        5  -     Speed
        6  -     Current engine power
        7  -     Power
        8  -     Dummy
        9  -     Fuel
        10 -     Heading

Heads Up Display (HUD)

The Head Up Display can be turned on/off by pressing the <HELP> key.

1 - Speed in kilometre/hour

2 - Altitude in meters

3 - Heading
Please note that the virtual cockpit allows you to look to another direction the chopper is flying.

4 - Crosshair
When selected a weapon, a crosshair will appear in the middle of the screen. All weapons have a different crosshair.

5 - This displays the current thrust

6 - Time

7 - Current time

Heads Down Display (HDD)

During cockpit view ( <F1> ) you can zoom in on your CRT display by pressing <F1> again

1 - Info Button

By pressing this button, additional information will be presented about the selected vehicle. You can select a vehicle by clicking on its icon on the radar screen. This will turn it's icon white.

2 - Camera Button

You can fly alongside the selected vehicle by pressing this button. By pressing the right mouse button you can rotate 360 degrees around the vehicle. When pressing both mouse buttons you can alter the distance of your view point and thus zoom in- and out.

3 - Satellite Button

By pressing the right button and moving your mouse you can look around and thus scan the area for other vehicles, buildings, etc. When pressing both the mouse buttons you can zoom in and out, while moving the mouse back and forth.

4 - Stores Button

This screen gives you important information about the fuel you have left, weapons you're carrying, etc.

5 - Weapon button

You can change your current loaded weapon by pressing this button

6 - Radar

All vehicles are represented by small coloured icons :

                       Radar Colour Side
                       -------------------------------
                       blue             West
                       red              East
                       grey             UN/civil
                       yellow           hostile
                       purple           selected target
                       white            current vehicle

7 - Radar Range Button

Use this button to cycle through 4 radar ranges.

8 - Briefing

This will give you a real-time briefing of the ongoing situation. Information about the destroyed vehicles, helicopters and planes can be found here.

9 - Messages

This screens keeps you informed what's happening in the field

10 - Main Menu

Let you choose from the above options

C H O O S E   O P E R A T I N G   A R E A   M E N U

Forest - Western Europe

Jungle - Yucatan, Mexico

Desert - North Africa

Ice - North Pole

C H O O S E   T I M E   O F   D A Y   M E N U

Dawn - 0600 hours

Afternoon - 1200 hours

Sunset - 1800 hours

Night - 0000 hours

Don't forget to turn on the PNVS (Pilot Night Vision System) by pressing <~> if you are flying at night.

C H O O S E   S C E N A R I O   M E N U

1 - PEACE

Voted the most boring mission by anonymous decision. This scenario is perfectly suitable for practising at flying the chopper and trying out 'new' techniques and strategies.

2 - COLD WAR

There is no war, but the tension is there. Be careful at what you do, you might conflict a full scale war!

3 - UN CONTROLLED CEASE FIRE

The eastern and western force agreed on a cease fire, which is controlled by the United Nations. You can terminate this cease fire by attacking one of the parties. Do not try out the patience of the UN by killing one of their machines, unless you're sure you can dodge some jet planes.

4 - TANK BATTLE

Although the war rages on, eastern and western forces have restricted themselves at 'only' using tanks. Find out why the Coala helicopter is nicknamed 'tank killer' in this scenario.

5 - GROUND WAR

After the use of tanks, AA'S are entering the battlefield as well as other vehicles. Stay clear of those AA vehicles, you might end up with a missile trying to get you.

6 - HELICOPTER BATTLE

Fight head to head with other helicopters. Show them who really controls the air!

7 - AIR BATTLE

Both forces decided to let 'tank killers' and fighterplanes enter the battlefield, this will require a new strategy when dealing with the enemy.

8 - TOTAL WAR

Every vehicle the Eastern and Western force could find is dragged into the war to finish off the enemy forever. You can expect a attack from everywhere, either ground or air!

9 - RANDOM

Now for a real challenge, try this scenario! You'll be the one to find out in what situation your landed and how to deal with it.

10 - CUSTOM SCENARIO

Create your own scenario, please read this manual of how to do this.

M A K E   C U S T O M   S C E N A R I O   M E N U

This feature makes it possible for you to create your own scenario. You can define up to 20 vehicles from all four sides involved. You'll most likely to find this the most interesting option of the game, because it allows you to experiment with all kinds of what-if scenario's. If you want a real challenge always make Western forces equal to Eastern forces, but it's more interesting to create unfair situations. For example :

But don't make the mistake by making the force ratio too extreme : Some vehicles might get killed by crossfire !

If you want to watch artificial intelligence in action press <F5> in the games to cycle through all the vehicles.

Explanation of the bottom row of buttons:

1 - Next

Shows the next vehicle in list.

2 - Previous

Shows the previous vehicle in list.

3 - Add

Adds the current shown vehicle to your CUSTOM SCENARIO.

4 - Ok

Confirms that you are ready, and starts the game with the chosen options.

V E H I C L E S

FighterPlanes
~~~~~~~~~~~~~
Name            F15 EAGLE
Type            FIGHTER PLANE
Party           West
Engine Power    2*10855 KG
Speed           MACH 1.2
Dimensions      13.0*5.6*19.4 M
Weight          12420 KG
Crew            2
Cost            $40.000.000
Armament        20 MM GUN
                SIDEWINDERS
                MAVERICKS
Name            MIG27 FLOGGER
Type            FIGHTER PLANE
Party           East
Engine Power    12500 KG
Speed           MACH 1.1
Dimensions      8.2*4.8*16.8 M
Weight          10200 KG
Crew            2
Cost            $35.000.000
Armament        23 MM GUN
                APHIDS
                KERRYS

Attack Planes
~~~~~~~~~~~~~
Name            A10 THUNDERBOLT (OR WARTHOG)
Type            ATTACK PLANE
Party           West
Engine Power    2*4112 KG
Speed           681 KM/H
Dimensions      17.5*4.4*16.3 M
Weight          9761 KG
Crew            1
Cost            $8.000.000
Armament        7*30 MM GUN
                SIDEWINDERS
                MAVERICKS
Name            SU25 FROGFOOT
Type            ATTACK PLANE
Party           East
Engine Power    2*4237 KG
Speed           980 KM/H
Dimensions      14.3*4.8*15.4 M
Weight          9500 KG
Crew            1
Cost            $9.000.000
Armament        2*30 MM GUN
                APHIDS
                KERRYS

Attack Helicopters
~~~~~~~~~~~~~~~~~~
Name            AH1 COBRA
Type            ATTACK HELICOPTER
Party           West
Engine Power    2*1342 KW
Speed           282 KM/H
Dimensions      7.3*4.6*17.6 M
Weight          4627 KG
Crew            2
Cost            $4.000.000
Armament        30 MM GUN
                SIDEWINDERS
                HELLFIRES
                ROCKETS
Name            KA41 HOKUM
Type            ATTACK HELICOPTER
Party           East
Engine Power    2*1659 KW
Speed           350 KM/H
Dimensions      7.0*4.0*16.4 M
Weight          5400 KG
Crew            2
Cost            $5.000.000
Armament        30 MM GUN
                APHIDS
                KEDGES
                ATOLLS

Transport Helicopters
~~~~~~~~~~~~~~~~~~~~~
Name            CH47 CHINOOK
Type            TRANSPORT HELICOPTER
party           West
Engine Power    2*2796 KW
Speed           276 KM/H
Dimensions      9.1*6.2*30.2 M
Weight          12000 KG
Crew            3+55
Cost            $16.000.000
Armament        NOT ARMED
Name            MI14 HAZE
Type            TRANSPORT HELICOPTER
Party           East
Engine Power    2*1417 KW
Speed           230 KM/H
Dimensions      10.6*5.6*25.3 M
Weight          8000 KG
Crew            3+32
Cost            $12.000.000
Armament        NOT ARMED

Battle Tanks
~~~~~~~~~~~~
Name            L1V LEOPARD
Type            BATTLE TANK
Party           West
Engine Power    614 KW
Speed           70 KM/H
Dimensions      3.4*2.6*6.9 M
Weight          42.5 T
Crew            4
Cost            $800.000
Armament        105 MM GUN
Name            T72
Type            BATTLE TANK
Party           East
Engine Power    575 KW
Speed           75 KM/H
Dimensions      3.5*2.1*6.9 M
Weight          41 T
Crew            3
Cost            $600.000
Armament        125 MM GUN

Mobile Anti Aircraft Guns (SAM systems)
~~~~~~~~~~~~~~~~~~~~~~~~~
Name            PRTL
Type            MOBILE AA GUN
Party           West
Engine Power    610 KW
Speed           65 KM/H
Dimensions      3.3*3.4*7.3 M
Weight          45.5 T
Crew            3+2
Cost            $700.000
Armament        2*35 MM GUN
Name            ZSU ZOO
Type            MOBILE AA GUN
Party           East
Engine Power    191 KW
Speed           50 KM/H
Dimensions      3.1*2.6*6.5 M
Weight          20.5 T
Crew            4
Cost            $700.000
Armament        4*23 MM GUN

Armoured Personnel Carriers (APC)
~~~~~~~~~~~~~~~~~~~~~~~~~
Name            M113
Type            APC
Party           West
Engine          Power 154 KW
Speed           70 KM/H
Dimensions      2.3*2.8*4.6 M
Weight          8900 KG
Crew            3+9
Cost            $300.000
Armament        NOT ARMED
Name            BTR
Type            APC
Party           East
Engine Power    2*66 KW
Speed           80 KM/H
Dimensions      2.8*2.3*7.2 M
Weight          10.3 T
Crew            3+9
Cost            $500.000
Armament        NOT ARMED

Trucks
~~~~~~
Name            FORD
Type            TRUCK
Party           UN
Engine Power    180 KW
Speed           110 KM/H
Dimensions      3.1*3.0*10.0 M
Weight          6000 KG
Crew            3
Cost            $90.000
Armament        NOT ARMED

Name            LADA
Type            TRUCK
Party           East
Engine Power    176 KW
Speed           70 KM/H
Dimensions      3.2*3.2*9.3 M
Weight          19 T
Crew            3
Cost            $70.000
Armament        NOT ARMED

W E A P O N S

Chaingun
~~~~~~~~
Name		CHAINGUN
Type		bullets
Party		West
Speed		Mach 1
Range		3 KM
Dimensions	30 MM
Weight		0.3 KG
Cost		$30
Targets		NON ARMOURED VEHICLES

Name		CHAINGUN
Type		bullets
Party		East
Speed		Mach 1
Range		3 KM
Dimensions	30 MM
Weight		0.3 KG
Cost		$30
Targets		NON ARMOURED VEHICLES

Unguided rockets
~~~~~~~~~~~~~~~~
Name		FFAR
Type		UNGUIDED ROCKET
Party		West
Speed		800 KM/H
Range		3 KM
Dimensions	70*70*170 MM
Weight		9 KG
Cost		$8000
Targets		LIGHT ARMOURED VEHICLES

Name		Attol
Type		UNGUIDED ROCKET
Party		East
Speed		800 KM/H
Range		3 KM
Dimensions	70*70*170 MM
Weight		9 KG
Cost		$8000
Targets		LIGHT ARMOURED VEHICLES

IR Guided air to air missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name		SIDEWINDER
Type		IR GUIDED MISSILE
Party		West
Speed		MACH 2
Range		18 KM
Dimensions	34*34*200 MM
Weight		87 KG
Cost		$40000
Targets		ALL AIRBORN VEHICLES

Name		Aphid
Type		IR GUIDED MISSILE
Party		East
Speed		MACH 2
Range		18 KM
Dimensions	34*34*200 MM
Weight		87 KG
Cost		$40000
Targets		ALL AIRBORN VEHICLES

Radar guided air to surface missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name		HELLFIRE
Type		LASER GUIDED MISSILE
Party		West
Speed		MACH 1
Range		8 KM
Dimensions	32*32*145 MM
Weight		43 KG
Cost		$30000
Targets		ALL GROUND VEHICLES

Name		Kedge
Type		LASER GUIDED MISSILE
Party		East
Speed		MACH 1
Range		8 KM
Dimensions	32*32*145 MM
Weight		43 KG
Cost		$30000
Targets		ALL GROUND VEHICLES

IR Guided air to surface missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name		MAVERICK
Type		IR GUIDED MISSILE
Party		West
Speed		MACH 1
Range		25 KM
Dimensions	32*32*145 MM
Weight		220 KG
Cost		$30000
Targets		ALL GROUND VEHICLES

Name		Kerry
Type		IR GUIDED MISSILE
Party		East
Speed		MACH 1
Range		25 KM
Dimensions	32*32*145 MM
Weight		220 KG
Cost		$30000
Targets		ALL GROUND VEHICLES
----------------------------------------------------------------------------
HOSTILITIES AND WEAPONS EFFECTIVENESS CHART
----------------------------------------------------------------------------

 |                       | West        |    East        | 1234 5678 0   |
 |-----------------------+-------------+----------------+---------------|
 |0 Buildings/Trees      |             |                |               |
 |1 Fighter Plane	 | F15 Eagle   |  MiG27 Flogger | ****          |
 |2 Attack Plane	 | A10 Warthog |  SU25 Frogfoot |  *** ****     |
 |3 Attack Helicopter    | AH1 Cobra   |  KA41 Hokum    |   ** ****     |
 |4 Transport Helicopter | CH47 Chinook|  MI14 Haze     |               |
 |5 Battle Tank	         | Leopard     |  T72	        |      ****     |
 |6 Mobile AA gun	 | PRTL	       |  ZSU	        | ****          |
 |7 APC		         | M113	       |  BTR           |               |
 |8 Truck		 | Ford	       |  Lada          |               |
 |-----------------------+-------------+----------------+---------------|
 |Bullet		 | 	       |   	        | ****      *   |
 |Shell		         |	       |                |      **** *   |
 |UnGuided Rocket	 |	       |   	        | ****    * *   |
 |IR Guided AIM	         | Sidewinder  |  Aphid	        | **** ****     |
 |Laser Guided AGM       | Hellfire    |  Kedge         |      **** *   |
 |IR Guided AGM	         | Maverick    |  Kerry	        |      **** *   |
 `-----------------------+-------------+----------------+---------------'

AA	anti aircraft
AAH	advanced attack helicopter
AAM	air to air missile
AGM	air to ground missile
APC	armoured personnel carrier
Chaff	little metal strips to deceive radar guided missiles
CINC	Commander In Chief
CM	counter measures
Coala   A cute forest animal/deadly one-man attack helicopter
CPG	co pilot gunner
CRT	cathode ray tube
Flare	little heat producing cartridge to deceive heat seeking missiles
GPS	global positioning system
HDD	head-down display
HUD	head-up display
IHADSS	integrated helmet and display sighting system
IIR	imaging infra red
IR	infra red (heat)
IRCM	infra red counter measures
LZ 	landing zone
PNVS	pilot night vision system
RF	radio frequency
SAM	surface to air missile
TADS	target acquisition and designation system

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