COOL WORLD DOX
TYPED BY SCOOTER

THE STORY

SOURCE; HARRIS THE POLICEMAN
RE; THE COOL WORLD DOODLES AND THE EXPLODING UNIVERSE.
COPIES TO; ALL THE DEPARTMENT HEADS

THE FACTS

THE DOODLES ARE USING CONNECTING VORTEXES BETWEEN COOL WORLD AND THE REAL WORLD TO TRANSFER OBJECTS FROM ONE SIDE TO THE OTHER, THIS IS SERIOUSLY DISTURBING THE COSMIC BALANCE. THE DIRECT RESULT OF THESE ACTIONS WILL BE DESTRUCTION OF THE UNIVERSE...GOODBYE TOMORROW - HELLO OBLIVION.

THE SOLUTION

BASED UPON MUCH CAREFUL STUDY OF INFORMATION RECEIVED AND THE `GOOD POLICEMAN'S HANDBOOK`, (SECTION 47,PARAGRAPH 12 ) WHAT TO DO WHEN THE UNIVERSES IS ABOUT TO EXPLODE DUE TO DOODLE INTERFERENCE WITH THE COSMIC BALANCE) I PLAN TO USE THE VORTEXES IN A SIMILAR MANNER AND RESTORE ALL OBJECTS TO THEIR RIGHTFUL PLACES. THE DIRECT RESULT OF THIS ACTION WILL BE NORMAL CONTINUATION OF THE UNIVERSE.

REQUIREMENTS

A HANDY PEN

LOADING
AMIGA...
INSERT DISK INTO DRIVE AND SWITCH ON COMPUTER, THE PROGRAM WILL LOAD AUTOMATICALLY.

CONTROLS
AMIGA

THIS IS A ONE PLAYER GAME CONTROLLED BY JOYSTICK IN PORT 0
JOYSTICK UP     JUMP
JOYSTICK DOWN   DUCK
JOYSTICK LEFT   RUN LEFT
JOYSTICK        RUN RIGHT
FIRE            SHOOT INK
FIRE & HOLD     SUCK INK BLOB
P               PAUSE ON/OFF
Q               QUIT GAME
M               VIEW STREET MAP
PULL DOWN ON THE JOYSTICK WHEN NEAR A VORTEX IN ORDER TO ENTER IT.

GAMEPLAY

HARRIS MUST FIRST TRAVEL THE COOL WORLD STREETS TO THE DISTURBANCE, SHOOTING DOODLES, AND COLLECTING COINS TO BRIBE HIS WAY PAST THE DOOR TO THE LEVEL.

IN THE LEVEL ITSELF THE DOODLES ARE MOVING OBJECTS FROM THE REAL WORLD INTO COOL WORLD,IF THEY ARE NOT STOPPED THE UNIVERSE MAY EXPLODE.

IF YOU COMPLETE ALL 16 LEVELS YOU WILL THEN HAVE TO BATTLE WITH THE EVIL HOLI DISGUISED AS A CLOWN.

ON EACH LEVEL THE DOODLES WILL TRY TO ENTER THE REAL WORLD THROUGH VORTEXES.IF THEY SUCCEED THEY WILL PUSH OBJECTS BACK TO COOL WORLD AND CREATE A COSMIC IMBALANCE.

THE MORE DOODLES THAT MAKE IT THROUGH TO THE REAL WORLD. THE MORE OBJECTS THEY WILL BE ABLE TO PUSH BACK TO COOL WORLD. THE DANGER BAR COUNTS UP AS THE NUMBER OF DOODLES IN THE REAL WORLD GROWS. WHEN THE BAR IS FULL THE IMBALANCE IS TOO GREAT AND YOU WILL NOT SURVIVE.

IN ORDER TO COMPLETE A LEVEL YOU MUST DESTROY THE DOODLES BY SHOOTING AND SUCKING THEM UP WITH YOUR HANDY PEN,RETURN THE OBJECTS AND MAINTAIN THE BALANCE FOR THE DURATION OF THE TIME LIMIT.

SUCKING BUBBLES INTO YOUR PEN DESTROYS DOODLES.HOWEVER, SHOOTING THE BUBBLES OR LEAVING THEM MEANS THEY BECOME WOODEN NICKEL BAITERS!. SUCKING BUBBLES INTO YOUR PEN WILL DECREASE YOUR TIME LIMIT,AND IF YOU LOSE A LIFE YOUR TIME LIMIT WILL BE INCREASED.

LEVELS

LEVEL 1; THE HOUSE/URCHIN PLACE
THIS IS THE HOME OF JACK,CREATOR OF COOL WORLD COMICS. THE STREET URCHINS FROM URCHIN PLACE ARE STEALING JACKS HOUSEHOLD OBJECTS.

LEVEL 2; THE SCHOOL/GARGOYLES WATCH TOWER
GARGOYLES FROM COOL WORLD WATCHTOWER ARE INVADING THE SCHOOL IN JACK`S TOWN. THEY ARE STEALING SCHOOL OBJECTS.

LEVEL 3; THE COMIC SHOP/CRAPS ALLEY
YES YOU'VE GUESSED IT...DOODLES FROM CRAPS ALLEY ARE STEALING COMICS AND CAUSING HAVOC ETC...

LEVEL 4; THE OCEAN CASINO/SLASHES NIGHT CLUB
THOSE NASTY AND DEVILISH DOODLES FROM SLASH'S NIGHT CLUB IN COOL WORLD ARE OVERTURNING THE OCEAN CASINO. ITS ALL HAPPENING AT THE CLUB AND ON THE CASINO ROOF.

STATUS PANEL

THE STATUS DISPLAYS THE FOLLOWING INFORMATION...
ITEMS           THE NUMBER OF OBJECTS IN COOL WORLD
DOODLES         THE NUMBER OF DOODLES IN REAL WORLD
DANGER          INDICATES THE SIZE OF THE DISTURBANCE
SCORE           CURRENT SCORE
LIFE            THE NUMBER OF ENERGY SEGMENTS REMAINING (OUT OF 3)
LIVES           THE NUMBER OF LIVES LEFT
TIME            TIME REMAINING ON CURRENT LEVEL

HINTS & TIPS

  1. DON'T STAY ON EITHER WORLD TOO LONG, USE THE VORTEXES TO MOVE BETWEEN THE TWO.
  2. KEEP AN EYE ON THE DANGER METER, DON'T LET IT GET TO HIGH
  3. ITS NO GOOD CLEARING OBJECTS FROM COOL WORLD IF REAL WORLD IS FULL OF DOODLES - THEY WILL IMMEDIATELY PUSH THEM BACK.

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