As one of the many sons of Zeus the All-Father, you demand your rightful place among the gods on Mount Olympus. But Zeus isn't about to give you your inheritance just for the asking. You must prove your worthiness by defeating the 32 divine opponents who rule the 1000 worlds of Populous II.
Your first task is to create the kind of deity that you want to be. You choose the eyes, mouth and head piece that indicate whether you're benevolent and wise, fierce and war-like, brutish and cruel, or some bizarre combination of these characteristics.
Your god's personality affects how opponents react to you. For example, if your deity looks aggressive, your opponent wages war harder. If your deity looks like a scholar, the combat is more subtle and clever.
C O N Q U E S T G A M E S A R E P A R T O F A S E R I E S
There are two ways to play Populous II: Conquest games and Custom games. In conquest mode, you must conquer a series of worlds. Each world gets progressively harder as you face tougher terrain's, stronger gods and more potent divine powers (known as Divine Intervention Effects).
E A C H C O N Q U E S T E A R N S Y O U E X P E R I E N C E
If you played a Conquest Game well, you're awarded experience. After each conquest, you can exchange your experience for greater power in the six forces of nature. You can decide to concentrate on a particular element -- becoming, say, a fire god -- or you can spread your experience over all the forces.
T H E U L T I M A T E G O A L -- D E F E A T Z E U S
The final battle in the conquest series is against your father and supreme master, Zeus, Defeat Zeus and you can take your seat among the gods.
C U S T O M G A M E S L E T Y O U C A L L T H E S H O T S
In Custom mode, play a random land with all the effects you have earned in your Conquest games. For example, if you've played three Conquest games and see a variety of effects, in Custom mode you'll be able to play a game with all those effects combined.
C O N Q U E S T P R O G R E S S A F F E C T S C U S T O M G A M E S
In a custom game. the Divine Intervention Effects you can do are limited by your progress in the Conquest series -- you can't do effects you haven't already used in a conquest game. This is the only limitation to the kind of Custom Game you make.
I N T H E B E G I N N I N G . . .
This section will help you get started by showing the techniques and concepts you'll need to conquer the first world in the Conquest series.
C R E A T E A G O D
From the Game Menu,left-click on Create Your Deity. The Create Screen appears:
Click Proceed to return to the Game Menu
You'll start the game with five lightning bolts of experience. Apply them to one of the six elements. You can spread your experience around by clicking once on five different icons, or you can build up your strength in one by clicking five times on one element.
After the end of each battle, you can earn more lightning bolts of experience to build up your experience in the other elements even further.
C H O O S E A C O N Q U E S T G A M E
Left-click on Conquest Game at the game menu. The Next Conquest screen appears:
The Next Conquest screen shows you which Divine Intervention Effects and special rules apply to the world you're about to conquer. In the first world you can only do five Effects: Raise And Lower Land, Place Papal Magnet, Ordain Perseus, Armageddon, and Column Of Fire.
A tick ^ ( / ) ( ^ = \/ )
indicates that a special rule applies to you in this world- For example, the tick next to "water Is Fatal" indicates that people always drown if they fall in water.
There are 1000 worlds in the Conquest series. Each world has a number and a name. The number for the first world in the series is 0; it's name is DOEGAC. Each time you conquer a world, ZEUS will give you the name of the next world he wants you to battle on. Always write down the name of any world Zeus gives you. If you quit populous II, you'll need this name to continue the Conquest series where you left off.
Click proceed to begin the game.
P A U S I N G T H E G A M E
Once the battle starts, you'll want to pause the game from time to time so you can follow the tutorial. To pause the game, press the F10 key. To resume the game, press F10 again.
T H E B A T T L E B E G I N S
When the game begins, you're looking down at your worshippers.
THE WORLD MAP is a view of the entire world you're currently on. Good and Bad populations inhabit the world, usually on opposite sides of the map.
THE CLOSE-UP MAP is a magnified view of a point on the World Map. All divine activities are carried out here.
WALKERS represent a number of people wandering the land as a tribe seeking to establishing well-populated settlements. Walkers need shelter against the climate and they'll settle on any piece of flat land that can support them. When they settle they create dwellings.
DIVINE INTERVENTION EFFECTS are an arsenal of awesome powers and potent disasters. There are six categories or elements, each with five individual effects. The Effects you can do depend on the world you're fighting on.
THE MANA GAUGE measures your Mana. Mana is a reservoir of power you can use to do Effects. Mana comes from the pious worship of your followers -- the more worshipers you have, the greater your Mana. The red line at the base of the Mana Gauge indicates your total Mana. The pointer indicates which effects you can currently do.
Right now you only have enough Mana to raise and lower land. Occasionally you'll use up your mana and won't be able to raise or lower land, but don't worry. As you help your people multiply, your Mana will increase.
THE BASIC COMMANDS let you influence the general behaviour of your followers, get information on populations and settlements, and bring up the Game Requester.
THE COLISEUM is a population indicator for both Good and Bad worshippers. As populations change, the Coliseum fills and empties to reflect the fluctuating numbers of dwellers. Good populations appear in blue -- Bad populations appear in red. The Coliseum can also be used to track walkers and settlements and get information on their strength and inventions.
C H A N G I N G Y O U R V I E W
Changing your view is fundamental to playing Populous. There are several ways to change your view. The easiest is to scroll with the CURSOR KEYS or the NUMERIC KEYPAD.
The World Map can also be used to change your view. The area you're viewing is marked with a black diamond:
Point to the World Map and click a mouse button. A right-click jumps your view to the spot you're pointing to. A left-click moves your view one increment in that direction.
You can also scroll your view by clicking on the directional arrows around the World Map. The longer you hold down the mouse button, the more the map scrolls.
F L A T T E N L A N D
Your followers need flat lands to farm and settle on, so the first thing you should do is flatten the landscape around their settlements. The lay of the land is on a grid of squares, so you'll raise and lower land square by square. Note: on some worlds you won't be able to raise and/or lower on your enemies land.
To raise a square of land, move the diamond cursor to the centre of the square and left-click.
To lower a square of land. move the diamond cursor to the centre of the square and right-click
C R E A T E L A R G E S E T T L E M E N T S
Creating new settlements is fundamental to winning a world. Settlements grow according to the amount of farmland around them -- the more farmland, the bigger the settlement.
The biggest settlements are castles. Castles increase your population the fastest, so initially they're the most valuable. Castles are also the most technologically advanced, and better weapons means your people will be more effective fighters. To create a castle, flatten the land widely around any dwelling.
S P R O G E A R L Y , S P R O G O F T E N
As a settlement fills with people, it's flag rises. When it's flag reaches the top, the settlement is full. At this point, a walker will automatically leave and go in search of a new place to settle.
In the early parts of a battle, you don't want to wait for you settlements to fill up before releasing walkers. The more large settlements you have, the faster your population will rise. This is where the technique of sprogging comes in. When you sprog, you're commanding a settlement to send a portion of it's population out into the world in search of a new home.
To sprog a walker from a dwelling, point to the centre of a dwelling and click the right mouse button. The diamond cursor must be on the exact centre of the dwelling.
C O M P A R E P O P U L A T I O N S
As you play, use the Coliseum to compare your population with the enemy's. The Good population appears as blue dots -- bad appears as red.
U S E D I V I N E I N T E R V E N T I O N E F F E C T S
Once you've increased your Mana, you can use some of the five Effects available on DOEGAC. To switch between People Effects and Fire Effects, click on the appropriate icon.
F I R E E F F E C T S
The one Fire Effect available on DOEGAC is Fire Column, which starts a huge column of fire that moves across the land. To do a Fire Column, left-click on the Fire Column icon.
A small column on the pointer indicates that the column is now read to be set down.
Move the cursor up the Close-Up Map and left-click to set the column down -- it will appear in a somewhat random location. As dwellings burn, enemy worshippers perish. Any land that the column moves across will turn orange, indicating that it's scorched and ruined. The enemy will have to raise or lower the ruined land in order to make it arable farmland again.
P E O P L E E F F E C T S
There are five People Effects available on DEOGAC.
� RAISE AND LOWER LAND: You know this one already. This lets you flatten landscape into farmland by raising and lowering land.
� PLACE PAPAL MAGNET: This lets you place your Papal Magnet anywhere on the the Close-Up Map. Left-Click on this button, and then move your cursor to the Close-Up Map and Left-Click again. You can not place your Papal Magnet unless you have a leader.
� ORDAIN PERSEUS: This changes your current leader into the hero Perseus, who marches through your opponent's land and destroys any settlements or people he encounters. Simply left-click on this icon to call the hero.
� ARMAGEDDON: This forces Good and Bad to fight until only one population survives. Only use the Effect when your population is significantly greater than the enemy's.
P A P A L M A G N E T S
The papal magnets are icons of worship for Good and Bad. You can move your magnet to Bad territory, then influence your worshippers to go to it and invade Bad settlements. The first of your walkers to encounter your magnet becomes your LEADER. Convert strong leaders into special walkers called HEROES with your papal magnet. You cannot place your papal magnet unless you have a leader.
U S E I N F L U E C E B E H A V I O R C O M M A N D S TO MOVE PEOPLE
Use the Influence Behaviour commands to influence the behaviour of your followers. The Influence Behaviour commands are available on every world and can be used without cost to Mana.
� GO TO PAPAL MAGNET: Influence your people to find their ordained leader and follow him to the Papal Magnet. You can always find the leader by right-clicking on this option. Use this option to draw your leader and worshippers together, then turn your leader into a hero. If you like.
� SETTLE: Influence your walkers to build new dwellings and your people to reproduce. To encourage faster settling, sprog worshippers from their dwellings by right-clicking on any house.
� FIGHT: Encourage walkers to attack Bad settlements and worshippers. Fight also encourages your people to settle and produce more walkers for battle.
� GATHER TOGETHER: Encourage your walkers to walk toward each other and combine into one stronger walker. Note that each walker represents a group of people, so when your walkers are gathering together, tribes are actually combining to make a larger troop. Use this behaviour when you want to build and strengthen walkers. This option also influences your people to settle as they come together.
G A M E M E N U
� Create Your Deity
� Conquest Game
� Custom Game
� Load Game
� Quit to DOS
C R E A T E Y O U R D I E T Y
Lets your create and name your deity and assign any experience you've earned to one of the six elements.
N A M I N G Y O U R D E I T Y
TO NAME YOUR DEITY:
1. Left-click on the name bar. A flashing dot appears.
2. Type the name of your deity and press RETURN.
C R E A T I N G Y O U R D E I T Y
Create your deity's looks carefully because they'll effect the way your opponent god battles you. Choose a scholar's hat and wise eyes for clever combat, or a warriors helmet and angry eyes for a ruthless battle experience.
1. Left-click on a selection arrow next to the feature you want to change. Keep clicking to cycle through the various features.
2. If you need to back up, click the selection arrow opposite the one you're using.
Choose your eyes, headpiece, and face carefully- your appearance actually affects your opponent's reactions.
A S S I G N I N G E X P E R I E N C E
1. Point to one of the six elements and left-click once for each lightning bolt you want to assign. The right half of the element icon turns gold one increment for each lightning bolt you assign. When the right half is full, the left half turns gold one increment and the right half goes dark again.
2. WRITE DOWN YOUR PASSWORD. You can re-enter this password in the same slot next time you want to restart this game.
C O N Q U E S T G A M E
Choose from the CONQUEST GAME to play all the worlds in progression of difficulty. As you progress and gain experience, opponents get stronger and more crafty, landscapes get more harsh, options are restricted, and available Effects change.
There are 1000 worlds in Populous II, but you don't have to complete each one in order to face Zeus in the final combat. If you demonstrate sufficient skill, you can skip worlds- for example, you could go from world 0 to 18, and from there go to world 26, and so on.
N E X T C O N Q U E S T S C R E E N
The Next Conquest screen shows you which Divine Intervention Effects and special parameters apply to the world you're about to conquer. A tick indicates that a special rule applies to both you and your opponent in this world- for example, the tick next to "Water Is Fatal" indicates that people will always drown if they fall in water. And X indicates that a rule does not apply.
R A I S E / L O W E R A N Y W H E R E O N M A P
^ You can raise and lower land regardless of whether a settlement is in view on the Close-Up Map.
X You can only raise and lower land when a settlement is in view on the Close-Up Map.
R A I S E / L O W E R A N Y W H E R E A T S E A L E V E L
^ You can only raise and lower land at sea level.
X You can not raise and lower land at sea level view on the Close-Up Map.
C A N ' T R A I S E / L O W E R O P P O N E N T ' S L A N D
^ You cannot raise or lower your opponent's land.
X You can raise and lower your opponent's land.
C A N ' T R A I S E L A N D
^ You cannot raise land.
X You can raise land.
C A N ' T L O W E R L A N D
^ You cannot lower land.
X You can lower land.
W A T E R I S F A T A L
^ Your people automatically drown in water.
X Your people can be saved if they're dropped in water.
O P P O N E N T ' S D O T S N O T S H O W N O N M A P
^ You can see opponents on the World Map.
X You cannot see opponents on the World Map.
N O S P R O G W I T H R I G H T M O U S E B U T T O N
^ Right-clicking lowers land no matter where the cursor is on the map.
X Right-clicking on the centre of a dwelling sprogs a walker.
D I S A S T E R D O T S N O T S H O W N O N M A P
^ You cannot see disaster effects on the World Map.
X You can see disaster effects on the World Map.
S W A M P S A R E S H A L L O W
^ When a person from this side falls in a swamp, the swamp is "filled" and disappears.
X No matter how many people from this side fall in a swamp, it will never be filled.
S H O W O P P O N E N T D E I T Y:
Left-click on the green button to read a description of your current opponent.
P R O C E E D
Left-click on Proceed to begin conquest.
C A N C E L
Left-click on Cancel to return to the Game Menu.
N A M E S
Each time you start a world, you receive the name of the next world you are to conquer. ALWAYS WRITE DOWN THIS NAME. If you quit Populous II, this is the only way you can resume the Conquest series where you left off.
1. Select CONQUEST GAME from the Game Menu. The Next Conquest game appears.
2. Click on the BATTLE AT bar. A flashing dot appears.
3. Type the name of the next world for you to conquer and press RETURN.
C U S T O M G A M E
Through playing a few conquest games, you experience different combinations of Divine Intervention Effects and earn new ones. Choose Custom Game to play a random landscape using all the effects you've earned so far in your Conquest games. CUSTOM GAMES WON'T ADVANCE YOU TOWARD FINAL VICTORY AGAINST ZEUS.
A D J U S T I N G G A M E P L A Y
Custom Game start out very hard, so to adjust it to your level:
1. Left-click on the Game Requester icon to bring up the Game Requester.
2. Left-click on Game Option to bring up the Game Options Requester.
3. Left-click on any of the options to change any of the special parameters for Good (you).
4. Left-click on the green button next to For Good to change it to For Bad. Now left-click on any of the options to change any of the special parameters for your opponent. Initially your opponent can create and destroy land very fast, so you may want to alter Bad's abilities to raise and lower land and slow you opponents down with the COMPUTER SPEED bar.
5. Left-click on OK to return to the game.
P A I N T M A P M O D E
The Paint Map mode lets you customise games further by letting you:
� Change maps and landscapes
� Adjust Mana levels for both sides
� Set down walkers, trees, rocks on the map
For details on the different Paint Map options, see Game Requester under Basic Commands.
L O A D G A M E
Load a saved game. See your Command Summary Card included in your package
for instructions about how to load a saved game.
Q U I T T O D O S
Exit to DOS.
C O N Q U E R I N G W O R L D S
The coliseum reflects population and level of technology of the world, a settlement, or a walker.
Use the coliseum to check up on the world's population from time to time. As the Good (blue) and Bad (red) populations grow, representatives of both sides enter the coliseum. Good worshippers dressed in blue sit on the left, Bad worshippers dressed in red sit on the right. The blue and red representatives of the general population never leave. They are always showing and always represent only the total population of the world.
You can check on the population of a settlement at any time. Query any settlement and you'll see the level of technology from a fist (very primitive) to a sword (very advanced), and population count in the form of eight flags moving up and down flagpoles around the back of the coliseum. It appears in decimal order:
left to right - hundred millions ten millions millions hundred thousands ten thousands thousands hundreds tens
1. Left-click on the Query icon.
2. Move your cursor to a settlement on the close-up map
3. Left-click on the dwelling to attach the query icon to it. The settlement appears in the centre of the coliseum and a question mark appears on top of the dwelling.
In the middle of the coliseum , you'll see a picture of the settlement. The flags on the coliseum flagpoles reflect the amount of the population.
If you sprog a walker from a queried settlement, the first walker out of the settlement takes the query mark with them.
Walkers represent a certain number of people in a tribe. When you query a walker, he or she appears in motion in the middle of the coliseum. Their tribes total population is displayed on the eight flagpoles behind the coliseum (see Settlement Population above for an illustration of how to read flagpoles.) When a queried walker settles, joins another walker, or another household the query is transferred to the new walker or dwelling.
The Level of Technology of a walker appears in the form of weapons in the lower left corner of the coliseum. A fist indicates the lowest form of technology a sword the highest.
1. Left-click on the Query icon
2. Move your cursor to the person or settlement you want to query.
3. Left-click again.
A question mark appears on top of a queried walker.
C L O S E - U P M A P
The close-up map is where you carry out all divine commands and effects. View settlements, watch battles, lay waste to enemy land, build your land.
The close-up map reflects the section of land that is covered by the black cursor on the world map.
You can move around the Close-Up Map in several ways.
The cursor keys will scroll in their respective directions. Also, the outer number keys on the numeric keypad will scroll in their respective directions.
1. Move your cursor to a directional arrow.
2. Left-click to move one increment in that direction.
W O R L D M A P
The world map shows the landscape of the world you're currently on.
� Blinking white dots are Good settlements
� Blinking yellow dots are Bad settlements
� Blue dots are Good walkers (your followers)
� Red dots are Bad walkers (but do not wear orthopaedic shoes)
� The small black diamond is the section of the world that is currently on the Close-up Map
� Grey dots are plagued houses
Put your cursor on the place you'd like to go, then:
� Right-click to jump directly to that point
� Left-click to move towards that point one section. Keep clicking to move further
To scroll around the World Map, Hold down the right mouse button and move the mouse any direction on the map.
R A I S I N G A N D L O W E R I N G L A N D
Left mouse button raises land, Right mouse button lowers land.
Flattening out farm land is vital for our population to spread out and grow. Raise land from the ocean's waters to extend peninsulas or flatten mountains into rich soiled acreage. To raise land out of the water, just move your cursor out into the body of water and left-click.
During a Custom game, you can define special rules about raising and lowering land for you Custom game.
1. Choose the Raise/Lower icon from the influence behaviour bar
2. Move the main point of the cursor (the black diamond) to the tip of a pyramid of land on the close-up map
3. press the right mouse button to lower it
1. Choose the Raise/Lower icon from the Influence behaviour bar
2. Move the main point of the cursor (the black diamond) to the low point you'd like to raise on the close up map
3. Press the left mouse button to raise it
S E T T L M E N T S A N D S P R O G G I N G
Creating many big settlements is vital to the growth of your population and your power. Initially your settlements are small tents and huts, so spread out flat farmland around them to transform them into powerful castles. New settlements automatically occur as old ones fill up and walkers move out in search of more farmland to build on.
Sprogging is the most important technique to practice for spreading your population. Command well-populated settlements to release a walker to create new settlements and build the population. Well-populated settlements are recognisable you their highflying flags: the further a flag is up the flagpole, the higher the number of people at that dwelling.
1. move the main point of the cursor to the centre point of a dwelling
2. Right-click
M A N A
Mana is the substance from which you draw power. You earn mana from your populations divine offerings, so increase your population as quickly as you can by sprogging dwellings to create new worshippers and dwellings. In order to use higher-level Divine Intervention Effects, you must have enough mana, but keep in mind that when you perform an effect, you use mana up. Different effects cost different amounts,so use your mana gauge to budget your power.
M A N A G A U G E
The mana gauge increases every time you earn mana. Likewise, it decreases every time you use mana to perform a Divine Intervention Effect.
The red line just below the Divine Intervention effects displays your total mana. The pointer just next to that shows what effects you have enough mana to perform (you can perform all effects at the pointer and below).
P A P A L M A G N E T S
The papal magnets are icons of worship for Good and Bad. You can move your magnet to Bad territory, then influence your worshippers to go to it and invade Bad settlements. The first of your walkers to encounter your magnet becomes your leader. Convert strong leaders into special walkers called Heroes with your papal magnet. You can't place your papal magnet unless you have a leader.
(Papal magnets: Good is a whirling golden jack with orbiting balls, Bad is a silver Medusa's head)
I N F L U E N C I N G B E H A V I O U R
Manipulate your way to victory by influencing your populations behaviour with the influence behaviour Commands. These commands are always available whether your strong or weak. For information about how to use these commands see "influencing behaviour commands" under COMMANDS.
W O R S H I P P E R S A N D W A L K E R S
Worshippers is a term for your entire population. Walkers are the members of your population walking across the land. All worshippers have a level of intelligence according to the level of technology of the dwelling they emerge from.
Some walkers have special attributes.
Both Good and Bad populations can have a leader of the people, recognisable the the miniature papal magnets of their heads. when you select the Go to Papal Magnet icon, your people will first go to their leader, then follow him to the papal magnet. Leaders are the only members of your population you can transform into Heroes, and when you do, you'll need to create a new one by selecting Go To Papal Magnet.
There are six heroes, one from each category of effects. when you have enough mana, turn your leader into a hero for greater destruction. Heroes tend to be immune to the effects of powers from within their own category.
S O U N D S
Sounds are an important part of Populous II. If you hear the sound of fire burning, and earthquake, or other disasters, check your territory - somewhere your opponent has just done some creative landscaping to your settlements.
Throughout the game, you'll hear a steady heartbeat - your heartbeat. The slower it pounds, the more healthy you are.
You'll hear a few metallic dings during play of Populous II which mean several different things: possibly a hero has been created or a papal magnet has been moved. Pay attention to events and sounds to be able to identify which sound means what.
You'll hear sounds of many different Divine Intervention effects. the effects you cause are only audible when the are showing on the close-up map, but any effects used by your opponent on your land are audible as they happen.
Q U I T T I N G A W O R L D
1. Left-click on the Game Requester icon (the planet at the top of the bar)
2. Select SAVE GAME to save game, or QUIT MAP to quit the world. For more information about saving a game see your Command Summary Card
B A S I C C O M M A N D S
The Basic Commands let you influence the general behaviour of your followers, get information on populations and settlements, and bring up the Game Requester. Starting from the bottom of Behaviour Influence bar the icons are described as follows:
Go To Papal Magnet -- your papal magnet Settle -- an arrow pointing to a flag Fight -- an arrow pointing to two opposing swords. Gather Together -- an arrow pointing to a worshipper Query -- a question mark Game Requester -- a planet. To use one of these commands, left-click on its icon.
Place your papal magnet in a strategic area then influence your people to walk to it. If you don't have a leader, use this command to get a walker there faster (he'll turn into your leader as soon as he touches the magnet). Remember, you can't place your papal magnet if you don't have a leader.
Influence your people to build and settle on the land you flatten for them.
When two walkers randomly run into each other, they become one stronger walker, but influence your walkers to come together into fewer, stronger walkers with this Gather Together command. your walkers tend to settle during this behaviour, so you'll be building strong settlements as well as people.
Influence your walkers to walk toward Bad settlements and fight for your cause. your walkers also settle and produce fighters while influenced to fight.
Left click on the query command for information about various people and settlements.
1. Left-click on the Query icon
2. Move your cursor to a target dwelling or walker on the close-up map
3. Left-click again to attach the query mark to them Any dwelling or walker with the query nark on the map appears in the centre of the coliseum. Only one dwelling or walker can be queried at a time. the coliseum reflects the population and technological intelligence of the walker or dwelling. For more information, see The Coliseum under "CONQUERING WORLDS".
Left-click on the world icon to bring up the Game Requester. The Game Requester lets you save and load games, quit or restart the world, and set various game options.
There are two kinds of buttons: green, and gold. The green buttons let you choose between two different things or bring up a different requester. The gold buttons let you turn an option on or off. When the gold button is pressed in, the option is on; when the button is out, the option is off.
There are also ticks (^) and X's next to some options. A tick means the option is active, the X means it's inactive.
You're good by default. In custom games, however, you have the option of being a Bad god. Left-click on this option to change your morality from Good to Bad or vice versa.
When this option is turned Off, you have to raise and lower land and sprog settlements yourself. When On, the computer takes over some of these tasks so you can concentrate on destroying the enemy.
In Computer V Human mode, you play against the computer. In Computer V Computer mode, you can watch the computer play both sides, then join in when you like.
The Load Game option lets you load previously saved games. For detailed loading instructions, see Loading Saved Games on your Command Summary Card.
The Save Game option lets you save games to disk. For precise saving instructions, see the Saving Games on you Command Summary Card.
The Restart Map option lets you restart your conquest of the current world.
The Quit Map option lest you quit the current world and return to the Game Menu.
a tick(^) means that you're currently playing a Conquest Game -- an X means that you're not.
a tick (^) means that you're currently playing a Custom Game -- an X means that you're not.
The Serial Game option lets you establish a data link between computers connected via modem or serial cable. For more details, see Playing By Serial Link.
P A I N T M A P
The Paint Map option lets you change the features on a Custom Game Map. This option can only be selected for Custom Games. Left-Click on the gold button to activate the Paint Map feature, and then click OK. When you return to the map, the Paint Map option appears in the upper right corner:
P A I N T M A P O P T I O N S
BLUE MAN -- To add good walkers to the landscape, left-click on the Blue Man button, move the mouse to the map, and click the left mouse button for each walker you want to put down.
RED MAN -- To add Bad walkers to the landscape, left-click on the Red Man button, move the mouse to the map, and click the left mouse button for each walker you want to put down.
TREE -- To add trees to the landscape, left-click on the Tree button, move the mouse to the map, and click the left mouse button for each tree you want to put down.
ROCK -- To add rocks to the landscape, left-click on the Rock button, move the mouse to the map, and click the left mouse button for each rock you want to put down.
MY MANA -- to raise you mana, left-click on the up arrow. To lower your mana, left-click on the down arrow.
HIS MANA -- To raise your opponents mana, left-click on the Up arrow. To lower his mana, left-click on the Down arrow.
LANDSCAPE -- Left-click on the up arrow to scroll through the different landscapes: Fertile, Snow, Desert, and Sludge.
NEW MAP -- Left-Click on the New Map button to select a different map to conquer.
G A M E O P T I O N S
Left-click on the Game Options button to bring up the Game Options requester:
The Game Options let you determine how certain features on the landscape work. You can only adjust these options for a Custom Game. Any changes you make to the settings affect only the side current displayed (for Good or for Bad).
Left-click on the green button to choose whether you're setting the game options for Good or for Bad, and then left-click on the ticks (^) and X's to turn the option on or off.
G A M E O P T I O N S
Lets you choose which side (Good or Bad) you're currently setting options for.
^ You can raise and lower land regardless or whether a settlement is in view on the Close-Up Map.
X You can only raise or lower land when a settlement is in view on the Close-Up Map.
^ You can only raise and lower land at sea level.
X You can not raise and lower land at sea level.
^ You cannot raise or lower your opponent's land.
X You can raise or lower your opponent's land.
^ You cannot raise land.
X You can raise land.
^ You cannot lower land.
X You can lower land.
^ Your people automatically drown in water.
X Your people can be saved if they're dropped in water.
^ You cannot see opponents on the World Map.
X You can see opponents on the World Map.
^ Right-clicking lowers land no matter where the cursor is on the map.
X Right-clicking on the centre of a dwelling sprogs a walker.
^ You cannot see disaster effects on the World Map
X You can see disaster effects on the World Map
^ When a person falls into a swamp, the swamp is "filled" and disappears.
X No matter how many people fall in a swamp, it will never be filled.
If you have a computer with an advanced processor, you might want to slow down its reactions to make the game more fair. Lift-click anywhere on the black bar to move the setting.
Many codes to enter in this slot will be released in forthcoming publications but we'll start you off with one. Left-click in the slot, then type Music, and play Populous II to deluxe mood music.
Who designed, create, conceived and programmed Populous II.
D I V I N E I N T E R V E N T I O N C O M M A N D S
30 Divine Intervention Effects are your weapons against your opponent and your only means for helping your population. Effects use up your mana; great effects like tidal waves and earthquakes are expensive. a lesser effect like lowering and raising land costs little. you can strengthen any effect by applying earned experience points to its category at the Deity Creation screen.
P E O P L E E F F E C T S
These commands allow you to affect your population
Flattening out farm land is vital for your population to spread out and grow. Raise land from the ocean's waters to extend peninsulas or flatten mountains into rich soiled acreage. To raise land out of the water, just move your cursor out into the body of water and left-click.
1. Choose the Raise/Lower icon from the influence behaviour bar (Opposing arrows)
2. Move the main point of the cursor (the black diamond) to the tip of a pyramid of land on the close-up map
3. Press the right mouse button to lower it
1. Choose the Raise/Lower icon from the Influence behaviour bar
2. Move the main point of the cursor (the black diamond) to the low point you'd like to raise on the close up map
3. Press the left mouse button to raise it
YOU MUST HAVE A LEADER BEFORE YOU CAN PLACE THE PAPAL MAGNET. Clicking on this icon lets you place your papal magnet. Putting it in the right place at the right time offers great strategic advantage. Place it protectively inside castle walls and influence your walkers to gather there, combining for strength. Place it deep in the heart of enemy territory and influence your walkers to walk to it; they'll destroy all that comes in the path of their holy pilgrimage.
The first walker to arrive at the papal magnet is your leader. When your leader is at the magnet, he is surrounded by a blue flame of holy fire and is invincible.
1. Left-click on the Place Papal Magnet icon (Papal Magnet)
2. Move your cursor to the point on the close-up map you'd like to place the magnet
3. Left-click
Right click on the Place Papal Magnet icon to jump directly to the current papal magnet location on the close-up map.
Change your leader into the hero Perseus by clicking on this icon. Perseus is the most intelligent of the Greek heroes, and makes a strong and skilful soldier driven to destroy Bad settlements. Turn as many leaders as you want into Perseus, but remember, each time you turn your leader into a hero, you'll need to establish a new leader by selecting the Go To Papal Magnet command.
To turn your leader into Perseus, left-click on the Perseus icon. (Helmet)
Lay plague on an enemy walker or settlement. When a walker has the plague they'll spread the illness to all dwellings and people they touch. Plagues can only be stopped by destroying the infected people and settlements. Plagued people don't give you any mana, and if Armageddon is declared, they instantly disintegrate leaving only your healthy population to fight for your cause.
Identify a plagued person or house by the vulture circling in the air above the infected person or dwelling. If you hear the tell-tale "caw-caw" of the plague vulture and you don't see one onscreen, check your settlements. Your opponent has infected your population.
1. Left-click on the plague icon (Skull)
2. Move your cursor to the dwelling or person you want to infect
3. Left-click Repeat all steps for each new dwelling or person you want to infect Be careful, Plague spreads fast!
When you have enough mana and your population is larger and stronger then your opponent's, declare Armageddon to get the forces of Good and Bad to march to the centre of the world and fight to the death.
To declare Armageddon, left-click on the Armageddon icon.
V E G E T A T I O N
Control the vegetation of the world with Vegetation effects.
Earn polarity points by planting trees around your settlements.
1. Left-click on this icon (tree)
2. Move your cursor to an area on the close-up map
3. Left-click again to plant the trees.
Renew damaged land with greenery and flowers. After a volcano, planting greenery is the only way to make the land liveable for your people. People are happy on a beautiful landscape, so increase your popularity points by planting this greenery around your settlements. This greenery spreads if planted in the right patterns, cluster plantings together and give them plenty of room to spread.
1. Left-click on the greenery icon (flowers)
2. Move your cursor to an area on the close-up map
3. Left-click again to plant
Lay a swamp on enemy land to swallow Bad walkers
1. Left-click on the swamp icon
2. Move your cursor to an area on the close-up map
3. Left-click again to lay the swamp. For a bigger swamp, repeat all the steps a few times in one area
Plant deadly fungus around enemy settlements and watch it spread to cover their territory. For the most damaging spread and growth pattern, plant fungus in straight rows of three or five, but be careful with it. If it creeps into your territory, it could finish off your settlements as well.
1. Left-click on the fungus icon
2. Move your cursor to an area on the close-up map
3. Left-click again on the pieces of land where you want it planted
Turn your leader into ADONIS, the hero of vegetation recognisable by his head of leaves. He divides after combat, multiplying your number of hero's roaming the world for your cause. Turn as many leaders as you want into Adonis, but remember that each time you turn your leader into a hero, you'll need to establish a new leader by selecting the Go To Papal Magnet Command.
TO TURN YOUR LEADER INTO ADONIS, left click on the Adonis icon.
E A R T H
Earth effects give you control of earthly disasters and benefits.
Build roads on flat ground and low slopes for your people to walk on and make their travel faster, or use them to block the spread of fungus. Roads are laid down one square at a time.
1. Left-click on the road icon
2. Move your cursor to the area you want to begin building on the close-up map
3. Left-click and move the mouse in row to lay down the squares of a road, right-click to remove a square.
Build city walls on flat ground around your settlements to protect your worshippers. Neither you nor your opponent can alter the land a city wall is built on. You can't build on enemy land
After you build your first wall, all other city walls must be connected to it. For example, if you build a city wall around one settlement, the next piece of all you lay down must stem from the original wall and extend out to the next settlement you want to surround. The only way to have two separate walled settlements is if your opponent somehow destroys the connector between the two.
1. Left-click on the City walls icon
2. Move your cursor next to the settlement you want to surround on the close-up map
3. Left-click in a circle around the settlement to lay the wall
Cause a rumbling earthquake to split the enemy territory wide open and leave behind a rift that swallows your opponent's population. Earthquakes are special in that you aim them in a general direction with the pointer that orbits your cursor.
1. Left-click on the earthquake icon ('sound' waves). A pointer slowly orbits your cursor
2. Move your cursor to the close-up map next to where you want to start the earthquake
3. When the pointer is aiming the right direction, left click again
A batholith is an underground movement of rock which causes the land to rise, and forces numerous boulders to surface. Create a batholith on enemy territory to destroy their farmland.
1. Left-click on the Batholith icon
2. Move your cursor to an area on the close-up map
3. Left-click and hold to cause the batholith. Hold down the mouse button for larger batholiths
To turn your leader in the hero Heracles to double his strength and send him crusading into enemy territory. Turn as many leaders as you want into Heracles, but remember that each time you turn your leader into a hero, you'll need to establish a new leader by selecting the Go To Papal Magnet Command.
TO TURN YOUR LEADER INTO HERACLES, Left-click on the Heracles icon
A I R
Weapons such as rain, lightning, and gale force winds are at your command when you select elements from the Air category.
Electrocute enemy walkers and destroy and destroy enemy settlements and farmland by striking with lightning bolts. You won't be able to aim the lightning bolts exactly, so just strike on or near the target area.
1. Left-click on the lightning icon
2. Move your cursor to an area on the close-up map. Notice the storm cloud following your cursor -- it's waiting for your command to strike
3. Left-click and hold to strike. The longer you hold down the mouse button, the more damage done
Start a whirlwind spinning through enemy settlements for maximum devastation. When a whirlwind goes off land, it creates a land-eating whirlpool in the water. If an armed worshipper gets sucked up by a whirlwind, all his weapons are flung out of his hands, and he is reduced to low intelligence. Anyone sucked into a whirlwind gets flung to the ground when the wind stops.
1. Left-click on the whirlwind icon
2. Move your cursor to a target on the close-up map
3. Left-click again to start the whirlwind. For each new Whirlwind, repeat all steps.
Create a rainstorm over enemy territory and destroy your opponents land with lightening and heavy rain. There is no way to stop a storm.
1. Left-click on the storm icon
2. Move your cursor to an area on the close-up map
3. Left-click again to start a storm
Create a gale-force wind to sweep the landscape and devastate enemy land.
1. Left-click on the hurricane icon. A pointer orbits your cursor.
2. Move your cursor to an area on the close-up map
3. When the orbiting pointer is facing the direction you want the gale to blow, left-click again.
Change your leader into Odysseus, fastest of the heroes, and send him crusading into enemy territory, Turn as many leaders as you want into Odysseus, but remember that each time you turn your leader into a hero, you'll need to establish a new leader with the Go To Papal Magnet Command.
TO TURN YOUR LEADER INTO ODYSSEUS, left-click on the Odysseus icon.
F I R E
The fire elements are doubly potent because they burn up enemy settlements and worshippers, and ruin all farmland they come in contact with.
Start a towering column of flame randomly burning across an are with this effect. Fire columns tend to move uphill hover around the top, So they damage more land when lit on flat ground.
1. Left -click on the column of Fire icon
2. Move your cursor to an area on the close-up map
3. Left-click again. Repeat all steps for each new column
Start a devastating rain of fire over enemy territory.
1. Left-click on the Fire Rain icon
2. Move your cursor to an area on the close-up map
3. Left-click again.
Erupt a volcano on enemy land and send lava flowing out to the sea to become a basalt peninsula in the water. Land beneath the Volcano is almost permanently destroyed. The size of the Volcano you cause depends on your experience points invested in Earth effects at the Deity Creation screen.
If a volcano erupts on your land, cap it as soon as you can by building land on top of it, then flatten it out. The only way to make the land useable again is by planting greenery on the damaged area. Protect your settlements from burning lava with a low hill.
1. Left-click on the volcano icon
2. move to an area on the close-up map
3. left-click again.
Change your leader into Achilles, a fast runner with a head of flames who burns everything n his path. Turn as many leaders as you want into Achilles, but remember that each time you turn your leader into a hero, you'll need to establish a new leader with the Go To Papal Magnet Command.
TO TURN YOUR LEADER INTO ACHILLES left-click on the Achilles icon.
W A T E R
Create tidal waves, whirlpools and baptismal fonts with the effects in this category.
Create bridges of basalt across water by causing minor volcanic activity with this effect. Arrest enemy sand expansion by laying basalt in the water around enemy coastline.
1. Left-click on the Basalt icon. An orbiting pointer rotates around your cursor
2. Move your cursor to where you want the starting point of the basalt bridge
3. When the orbiting pointer points in the direction you'd like the bridge to lay, left-click again
Lay land eating whirlpools in the water off the coast of enemy territory. Whirlpools multiply quickly and there's no way to stop them, so plant them far away from your land.
1. Left-click on the whirlpool icon
2. Move to the target on the close-up map
3. Left-click again to start the whirlpool
Baptismal fonts create pools of holy water in the ground. When a walker falls into one, he or she changes to the opposite faith (Good walkers turn Bad, Bad walkers turn Good). Create fonts on enemy territory to create walkers faithful to your cause in the heart of your opponents settlements.
This effect is tricky because occasionally two fonts appear next to each other, and when a walker falls in and changes, he'll immediately fall into the adjacent font and return to his original loyalties.
1. Left-click on the Baptismal Fonts icon
2. Move your cursor to an area on the close-up map
3. Left-click again to create the fonts
Set Tidal Waves far out in the oceans off your enemy's coastline to wreak devastation to his territory. A Tidal Wave affects the entire world, so settle your people on high land before you start one. If your enemy lays a Tidal Wave, rise a high wall of land around your coastline to keep water out.
1. Left-click on the Tidal Wave icon
2. Move your cursor into the oceans far off enemy coastline on the close- up map. The further out you begin your tidal wave, the more momentum it can build up on its way inland
Turn your leader into Helen of Troy, a woman of legendary beauty and grace who has led many a man to his doom. She marches into enemy territory and leads your opponent's worshippers to a watery grave in the seas. Turn as many leaders into Helen of Troy as you want, but remember (all together now) each time you transform a leader, you'll need to establish a new one by selecting the Go To The Papal Magnet Command.
If your enemy creates Helen try destroying her with fire, or lightning. She's very wise and can sense when your targeting her, so she'll attempt to escape your gaze by switching directions often, so be prepared to act fast when you see her on the close-up map.
TO TURN YOUR LEADER INTO HELEN OF TROY, Left-click on the Helen of Troy icon.
W I N N I N G
There are several different ways to win Populous II. You can win worlds, win experience points (even if you lose a world), or you can reach the ultimate goal, defeating Zeus.
E A R N I N G E X P E R I E N C E P O I N T S
As you earn experience points, apply them to one of the six categories of effects at the Deity Creation screen. As you invest experience points in a category (population, fire, water, etc.) the power of any effect you use from that category increases. For example, say you earn five lightning bolts of experience after a battle and apply them all to the fire category. The next time you use any effect from the fire category, it's stronger. Fire columns last longer as do Rains of fire. Achilles is stronger and faster, and your volcanoes are much more damaging and permanent.
To apply a lightning bolt of experience to a category, left-click once on a category icon.
G A M E S U M M A R Y S C R E E N
At the end of every world, you'll be seated across the table from your opponent god and given lightning bolts of experience for your battle. Your opponent deity gives you lightning bolts as a reward for your strategy and speed, which you can exchange for experience at the Deity Creation screen.
S A V I N G A G A M E
See your Command Summary Card included in your package for information about how to save a game.
S T R A T E G I E S A N D T E C H N I Q U E S
Right-click on the very centre of a dwelling to get walkers to leave and settle. This is the most effective way for you to increase your manna Quickly. (When the No-Sprog light is lit, place a small hill just off centre of a settlement until a walker emerges, then remove the hill)
Lower the land around any rock to the water and the rock sinks forever. Build new healthy farmland over the area where the rock once was.
To repair fire or quake damaged land, lower or raise it, then flatten it again. The land instantly becomes farmland again.
When your enemy's worshippers are walking to their papal magnet, lay baptismal fonts around it. The ensuing fight is a vision to behold.
Create roads across enemy territory. Bad worshippers will tend to walk on the roads, so create a swamp at the end of one. Watch bad worshippers drown in the mud.
Lower land into the water until you create a lake in the middle of enemy territory, then plant whirlpools in the lake. The whirlpools are indestructible and eat away at the enemy's land.
Build populations on high land or build a wall of land around your coastline before you cause a tidal wave. If you don't, your likely to wipe out a large chunk of your population.(Tidal waves are an equal opportunity destroyer.)
Lava always flows in a straight line, so is some is heading toward your settlements, raise a section of land in front of the flow to stop it.
When you hear the earth elemental, locate him quickly, then start where he began to crack your territory, hold the cursor arrow in the direction he is going and left-click fast and furious to your other coastline. Later, when the elemental has disappeared into the sea, repeat the process with the right button to remove the hill line.
Nice gods finish last.
K E Y B O A R D E Q U I V A L E N T S
Pause................. F10 Zoom in............... - (Minus) key on keypad Zoom out.............. + (Plus) key on keypad Full screen........... ENTER on keypad People Effects........ F1 key Vegetation Effects.... F2 key Earth Effects......... F3 key Air Effects........... F4 key Fire Effects.......... F5 key Water Effects......... F6 key Take a Snapshot....... F7 key Scroll Up............. Up arrow cursor key Scroll Down........... Down arrow cursor key Scroll Right.......... Right arrow cursor key Scroll Left........... Left arrow cursor key
P L A Y I N G B Y S E R I A L L I N K
There are two ways to play Populous II against a human opponent: using a modem to connect to a remote player, or by using a null modem cable to connect the serial ports of two computers (this is datalink mode).
To play a serial game, both players need original copies (hehe, not!) of Populous II.
F I R S T T H I N G
� Who is going to play as the Good god and who plays the Bad.
� Who will send and who will receive (remember, the one who sends is paying the phone bill).
� Times for game pauses, when one player pauses, the other gets automatically paused.
C O N N E C T I N G I N D A T A L I N K M O D E
1. Get a null modem cable. You can probably find one in your local computer store.
2. Make sure power to both machines is OFF.
3. Connect the cable between the serial ports of the two computers.
4. Turn both machines ON.
5. Boot the game on both machines and start the game in Custom mode by left-clicking on CUSTOM at the Game Menu.
6. Next choose who is going to be the Good god and who will be the Bad god.
7. Left-click on the Game Requester icon.
8. When the Game Requester screen appears, left-click on SERIAL GAME
9. When the Link Requester screen appears, adjust your baud rate by left-clicking on the arrows on either side of the BAUD RATE number. Baud rates of the two modems MUST be the same.
10. Left-click on CONNECT. You'll get a message box that tells you the modem's trying to connect and what number its on. It will stop as soon as you're connected.
C O N N E C T I N G M O D E M S
1. Ensure both the computer and your modem are turned off
2. Connect the modem's serial cable to the computer, then connect the modem to the phone line.
3. Turn on the modem and your computer.
4. Boot Populous II on both computers.
5. Both players must choose the same world; either choose Custom mode with the beginning five effects available, or choose Conquest mode and both type in the name of the world with the effects you want, and go back to Custom mode with those effects. Alternatively, you both could use an identical saved game.
6. Left-click on the Game Requester Screen, then left-click Good god or Bad god, whichever you've agreed to with your opponent.
7. Left-click on the Serial Game option, then left-click on OK.
8. When the Link Requester screen appears, adjust your baud rate by left-clicking on the arrows on either side of the BAUD RATE number. Both players must have and select the same baud rate.
9. The Modem Message line on your Link Requester screen is where you can type commands to your modem. See your modem's manual for the exact commands your modem can receive. To send a command, left-click in the Modem Message line, type your command, then press RETURN. Your command appears on the line beneath. If you type a second command, you need to delete the old message first
10. As a general guide to connecting, do the following: The dialling player should type ATD and the receivers phone number (no spaces), then press RETURN The receiving player, once he has heard his modem answer, should type ATA, followed by RETURN.
11. If you have successfully established a connection, both players should see a string of question marks (????) appear in the box below the Modem Message line. Both players should now left-click on CONNECT. Both machines will load the selected world and play can begin.
Note: There are many reasons why you may have difficulty in connecting with modems. If you are experiencing difficulty, try connecting to your friend's computer with a modem terminal package, or something similar before loading Populous II. Consult your modem manual for any commands you may need to know to configure your modem correctly.
P A U S I N G T H E G A M E
If you pause the game with F10 or by bringing up the Game Requester, your opponent gets paused too, so schedule pauses before you link up.