It was the same old story, the evil Prince Gallus slew his brother Kale to gain the Kingdom. Now only Cho, boyhood friend of Kale, stood in his way. This was Cho's chance for adventure. His chance to prove his worth. He couldn't wait for Gallus to seek him out. Instead he would take the fight to Gallus, and end the threat to the Sperisland forever.
Cho begins his quest from within his home in Sharma City. The quest through Speris will take you through many adventures in different and unusual locations. You play the character Cho, guide him through his quest to overcome the evil Gallus. You are given complete freedom to traverse the entire land of Speris. All locations are there for you to discover and explore, be wary as some are hidden and not so easily found..!
On your journey you will meet many weird and wonderful people, both good and evil, who may hinder or help your quest.
The Speris Legacy will run on any 1200, 4000 or CD32 and most compatible CD-ROM drives.
Reset your Amiga and insert disk 1, the game will then automatically load. Follow all onscreen prompts and change disks only when requested to do so. Remember to keep game disks write-protected at all times to prevent accidental erasure of game data. A hard disk installation program is available, please refer to the readme file.
This screen is presented on loading. All options are selected by use of cursor keys, joypad or joystick to highlight the desired option and pressing the primary fire button or key.
START NEW GAME - Cho begins his quest.
LOAD GAME - See LOAD/SAVE GAME section to use this option.
This allows access to a sub-screen where you can select your Control Method, Redefine Keys or return to the Main Menu. Control Method allows selection of keyboard; one button joystick; two button joypad or CD32 joypad. Key definitions allows you to completely redefine all the keyboard functions in the game.
TOP LEFT OF SCREEN(2ND ICON) - Shows which of the items Cho has selected for use.
TOP LEFT OF SCREEN (1ST ICON) - Shows which of the weapons Cho has selected for use.
TOP MIDDLE OF SCREEN - Extra points are gained by killing enemies and solving puzzles.
TOP RIGHT OF SCREEN (VIT) - Cho's health. If this is depleted Cho will perish and his quest has ended.
TOP RIGHT OF SCREEN (EXP) - Gives a measure of Cho's progress. As you gather experience by overcoming monsters and other evil inhabitants. You are rewarded with an increase in vitality.
BOTTOM MIDDLE OF SCREEN - Using this will increase the effectiveness of certain weapons.
BOTTOM LEFT OF SCREEN (3 FIGURE ICON) - Shows how many gems you carry. Gems are the main form of currency within the Sperislands. Cho can use those which he collects to buy items in the shops.
FAR BOTTOM LEFT - Shows how many bombs you carry. Cho can use bombs to remove certain obstacles in his path. A more adept player can use bombs to a more deadly effect.
All of the weapons Cho has discovered in his quest are displayed here.
All non-weapon items discovered by Cho are displayed here.
The map screen is automatically displayed whenever Cho leaves a location. To move from one location to another simply move Cho along the map to the place you wish to visit. When a question mark is displayed above Cho's head press the primary fire button or key. A prompt will be displayed giving you the option to confirm that you wish to enter a location.
Cho's progress can be saved at any point within the game. Accessing the save game screen can be achieved by pressing F5 on the keyboard.
---------------------------- | | |>Sharma Tester..<LOAD |<---- Loads previously saved game position | | | [EMPTY]....... SAVE |<---- Saves current game position | [EMPTY]....... | | "" ........... FORMAT |<---- Formats a blank disk for save game | "" ........... | position | "" ........... PLAY |<---- Returns back to the play screen | "" ........... | | "" ........... | |__________________________|
Additionally, saved games can be loaded directly from the title screen for faster loading.
Default values Cho can be controlled through a combination of keyboard, keyboard and joystick or by using a joypad.
UP ARROW - MOVE CHO UP DOWN ARROW - MOVE CHO DOWN LEFT ARROW - MOVE CHO LEFT RIGHT ARROW - MOVE CHO RIGHT
UP - MOVE CHO UP DOWN - MOVE CHO DOWN LEFT - MOVE CHO LEFT RIGHT - MOVE CHO RIGHT FIRE BUTTON - FIRE NO.1
_- - CYCLES BACKWARDS THROUGH OBJECTS COLLECTED += - CYCLES FORWARDS THROUGH OBJECTS COLLECTED <, CYCLES BACKWARDS THROUGH WEAPONS COLLECTED>. - CYCLES FORWARDS THROUGH WEAPONS COLLECTED RIGHT AMIGA KEY - FIRE BUTTON NO.1 RIGHT ALT KEY - FIRE BUTTON NO.2 F2 - Enter INVENTORY MENU F5 - Enter LOAD/SAVE MENU
Joystick/joypad fire buttons substitute for both fire#1 and fire#2. (If using a one button joystick the keyboard must be used for the fire#2 function). All the keyboard functions can be redefined from within the options menu.
TOP LEFT BUTTON - REWIND, Cycle backwards through weapons TOP RIGHT BUTTON - FAST FORWARD, Cycle forwards through weapons DIRECTION BUTTONS - Pressing in the direction you wish to move will allow you to navigate around the play area. START BUTTON - PAUSE, This button allows you to enter the SAVE/LOAD MENU GREEN - This button allows you to enter the INVENTORY MENU RED(Fire#1) - This button allows you to LOOK AT, TALK or USE WEAPONS BLUE(Fire#2) - This button allows you to USE, GIVE and PICK UP objects YELLOW - Cycles through objects held in inventory. Hold button down and press either REWIND or FAST FORWARD
The green button will enter the inventory screen. It is also possible to scroll back and forth through Cho's weapons without accessing the inventory screen by pressing the top flipper buttons. Alternatively, to scroll through Cho's objects, repeat the process whilst holding down the yellow button.
Pressing the F2 key or simultaneously pressing both fire#1 and fire#2 enters Cho's inventory screen. Repeating this process will also exit from this screen. Cursor keys, joystick or joypad will move the highlighter. Pressing fire#1 selects the item highlighted for use and fire#2 gives a description of the item selected. This applies in both the weapon and objects submenus.
During the game it is possible to shortcut this process. On the game screen use the `+` and `-` keys to scroll through all objects and the `<` and `>` keys to scroll through all weapons Cho carries. The object and weapon shown are both then ready for use.
Cho uses his chosen weapon by pressing fire#1.
When Cho stands in front of certain objects and eye icon will appear above his head. You may examine the object by pressing fire#1 and pick it up by pressing fire#2.
Some objects such as signposts cannot be picked up but can be examined.
When Cho is standing next to any of the inhabitants of Speris, a speech icon will appear indicating you are able to have a conversation with that character. Vital pieces of information can be gained in this manner.
Fire#1 will start the conversation and you can choose Cho's reply from the list. Other possible replies are then shown so you can continue talking. To finish the conversation select the bottom phrase. Fire#2 will attempt to use an object Cho has selected or, if a speech bubble is displayed, Cho will attempt to give the currently selected item to the person he's talking to. Try using Cho's items on other objects in the game. You never know what might happen..!
Stand in front of the chest and press fire#1. Cho will automatically open the chest and pick up the contents before him.
When Cho stands in front of a switch, pressing fire#1 will trigger it.
Please refer to the readme file within the game title screen regarding any possible changes or amendments to the program which are not included in the manual. This will also contain updated information concerning availability of hints and help information.