Each weapon has a different weight, so it will take different times for each to be ready again after an attack. Find out what is the best for you, being very fast or causing high damages.
There are four potions, blue, red, green, yellow. Displayed are the amounts of each potion from 1 to 9, if you carry more than 9 a '-' is displayed. The blue potion is for health, it refreshes up to 25 points, the red potion is the armour potion, and gives you 15 armour points. The green one will increase your strength by one and the yellow bottles are giving you a speedup for 5 seconds.
You can choose 3 different screenmodes, which are 1x1, 2x1, 2x2 pixel. Using any GFX-Board you can only use 1x1 pixel modes.
Here you can see the map of the actual level, well, of course only what you have painted.
Here are all important character value shows, the time and your skill level.
Actual Health - your health points Maximum Health - your maximum health points Dexterity - aiming enemies Your Strength - your physical strength
strength of the actual weapon (adding those 2 strength value is your attack value)
Walking Speed - speed in normal mode Running Speed - speed in fast mode caused by yellow potion or a spell Your Delay - physical body delay to next attack Weapon Delay - delay caused by actual weapon (adding 2 delay value gives your total attack delay) Kondition - refresh time for health points magical Kondition- refresh time for mana points
All scrolls you found at the actual level.
Quit - quit without saving Save and Continue - saves the game and continues Save and Quit - saves the game and quits Load last saved game - loads the last savegame Resume - continuing the game
It is not possible to have more than one savegame, as in real life it wouldn't be possible to say: 'hey, i died, let me load again, ok' But there shouldn't be any place where you come to a 'dead end'.
Here you will find all the items you have collected, use the cursor keys to move on the item you want to select for the next action and press return. Then the item will be used for any action you do.
This screen is divided into two parts, on the left you have the spell book. press 'b' to toggle the two pages of spells. On the right you have the spell selection menu, use cursor keys to move and press space on one of the symbols to move it to the bottom. The bottom displays your actual spell. If the spell is done, press return to cast it. If you have moved a wrong symbol to the bottom you have the possibility to move it back by pressing right 'Alt', then the cursor moves there.
Screen Mode = the same like using the key 'F1' Screen Size = this sets one of the 5 screen sizes for each screen mode Sound Effects = filter on/off, no sfx, playing module Bouncing Movement = banking of the player which can be on/off If you set this to off, you move like a 'hovercraft' Scroll Textures = on/off for texture scrolls like water 3D-2D Transformation = 320x256 is proportional for the whole screen 320x192 is proportional on the 3D-view window Mapping Quality = normal, texture filtering and blur mode can be choose to avoid the big texture pixels Texture Type = normal and mip mapping for the detail quality in long distance surfaces Mirrors and Anims = texture animation and mirrors can be on or off Lens Flares = this toggle the lens flares on and off Sound Volume = from 10 to 100 percent Brightness = from 50 to 150 percent
Here you will find your book of spells, all the spells you found are shown by its symbols.
Health = refreshes some health points Refresh Mana = refreshes some mana points Speed = will give you speed-mode for some seconds Haste = lets the time go half speed Kompass = generates a magic kompass Magic Map = generates a magic map for a limited time Fireball Resistance = you won't be hit by fireballs for some seconds Hold Monster = this paralyses the monsters, but they are still able to attack, some are resistant Invulnerable = decreases every monster attack to 1 hit point for a limited time Monster Fear = monsters are running away, some are resistant Drone = generates a magic drone, which will give you an overview of the dungeon behind you use 'l' to lock the drone at a fixed position Static Light = starts a static lightsource at your actual position Healing = full refresh of your health points Trap Protection = will protect you from arrows and spears Levitation = you will run about 1 feet above the floors, protection on lava and acid Astral Projection = you can leave your body, monsters are walking towards that projection, some are resistant and some monsters can cast this spell too Magic View = will generate a full map of the actual dungeon Restore = refreshes health and mana points to maximum
Fireball
Ice Storm
Cloud Quake
Fire Column
Ice Cross
Death Strike
These six spells are the active spells. You can cast this spell to give your actual weapon magical loads, e.g. you have the dagger as active weapon you can set the 'Cloud Quake' on the weapon, then everytime pressing 'Tab' the active spell will come.
In here you will find a lot of more or less interesting statistics about your gameplay.
The game is based on the experience point system, this means you will get points for every action you do. When you have got enough points you will gain an experience level and your character values are getting a little better. You mana- and health points will increase, you can run a little faster, and you are able to attack better. So it would be useful to have a look at every room in each dungeon to get all the points which are possible, so that you player has a maximum of points, this will make the game a little easier at the end.
You will face lots of different traps and be prepared to come into new situations every time. The amount of spells and the possibilities caused by the spells will let you find a solution in every situation, just think carefully and you will be the winner against all those dark creatures.
Insert the CD Trapped II to your CD-ROM Drive and select the Trapped_Start Icon with a double click.
You will be asked for a path where the game should put the saved game. The saved game will need about 6MB of free harddisk space and it is necessary that you enter the !!full path!!, this means pressing the 'Volumes' Button first and then enter the savepath.
The you will enter the Startup-Menu:
Start a new game Load old Game Gfx_Mode Menu Mode ( ) OCS/ECS ( ) Standard Pal ( ) AGA ( ) Double Pal ( ) Grafitti ( ) Picasso96 Precalculations ( ) Filtering ( ) MipMapping Animation_Mode ( ) on/off
Select Start a new game if you want to start a new game, this will delete your old saved game. If you have started a new game you will be asked at which skill level you would like to play Trapped II. Your possibilities are: Beginner, Adventurer and Hero. This means the easiest is Beginner and the most difficult way to play Trapped II is if you are a Hero.
The Gfx_Mode you select will be use by the 3D-Engine. Supported Modes are OCS/ECS/AGA/Grafitti Card/Picasso96 drivers. If you want to play with a Cybervision3D you will have to install the P96Emul.library and then start the Game in Picasso96 mode. For Graphic cards you will need the Picasso96 Drivers, which are available at the Aminet.
The Menu-Mode is used for the Loading screen, if you have a Monitor which is not able to display standard pal, choose the double Pal screen. If you choose DoublePal you need to install the DoublePal driver in your monitors directory. (Attention: the 3D-Engine will runs at standard pal (OCS/ECS/AGA/Grafitti) even if you have chosen Double-Pal for the menu!)
Precalculations, you can switch some functions of the 3D-Engine, which will take lots of time in the Engine-startup, this means each Level will be started much faster, but of course you cannot use MipMapping and Texture-Filtering then. (On an 68060/50 those Precalculations will take about 7seconds at each level-start, if you use an 68020/28 those Precalculations can take up to 60seconds at each level-start, so if you don't have and 68040/68060 you should switch them to 'off') Animation_Mode will toggle the main animations on and off. If you have the Animation_Mode 'on' you can stop the Animations by pressing the left mousebutton.
About two generations ago it was your grandfathers who was strong enough to fight against the mighty creatures. After a long and hard fight he was able to get all the piece of the wheel of Talmar, so that the high priests at Rak Atun could hold the ban on Tarnak for another 1000 years, so the people at Kaldrion could go further with their daily work.
But something went wrong, Tarnak escaped out of the ban. He killed all the priests at the temple.
The people of Kaldrion left their homes, lot of them died, while fighting against the creatures, which came with Tarnak.
He took over the Palace and you are our last hope to defeat the Dark Lord Tarnak. He is somewhere at the Palace, but no one will be let in, except for those, who can get their hands on the two eyes of Tarnak. These are some magical artefacts which will open the entrance to the palace. So try to find the eyes of Tarnak and kill him, so that we all can go back to our homes.
If you want to create a benchmark you need to start the game once. After you have quit from the game you can start the Trapped2bench.exe file, this will calculate a speed benchmark and saves a file to the RAM Disk.