Full Documentation for Wheelspin AGA/ECS

CONTROLS:

For selection screens:

Joystick

During Play

JOYSTICK:

Fire - Accelerate
Up   - Nitro
Down - Brake
Left - Turn Left
Right- Turn Right

KEYBOARD:

Spacebar       - Pause
Spacebar + ESC - Quit race and return to Options Menu.

MAIN MENU:

Players 1-2 - Number of players
Laps 3-5-8  - Number of laps (per track)
Options     - Options Menu (see below)

In this menu, pressing FIRE on PLAYERS or LAPS brings up the next Menu. Pressing the same key on OPTIONS brings up the Options Menu.

OPTIONS MENU:

Load Game       - Each time the player wins a League, a menu comes up
                  allowing the game to be saved. By using this option you
                  can start the race again from where you left off.

Load Records    - Load the best times previously saved on DATA DISK.

Save Records    - Save the best times onto DATA DISK.

Records on/off  - When this option is ON, every time a race is completed
                  the times will come up for every lap and every player.
                  If a driver establishes  a record, he will be allocated
                  extra cash. If this Option is OFF, best times will not
                  be shown.

End pics on/off - If you haven't got a hard disk and want to reduce the
                  amount of disk swapping, set this option to OFF

Practice        - Practice Menu (see below)

Level           - Sets the skill level: low/medium/high

Exit            - Exit to Main Menu

DRIVING CONDITIONS:

By using this Option you can alter the cars behaviour, and the driving techniques. There are five choices:

Normal           - the default mode, where cars behave normally
Bio-Yoghurt      - Poor grip on track, very hard going off-track
Jumping Nitro    - if you switch on NITRO, the car shoots forward
Pinball          - Collisions between cars produce rebounds, as on a
                   pinball table
Space            - Virtually no drag, very poor grip.

PRACTICE MENU:

Here you can practice on any track with any car. You will be allowed to spend up to $500.000 in the "Spinparts" shop (we'll explain about this later) so you can try out your car modified to all available specifications. Note that the number of players and laps will be as already set in the Main Menu. You may choose the track, and any type of car. Press "GO" to start practice. To quit practice, just press SPACE + ESC.

LEAGUES MENU:

The game is split into LEAGUES. A LEAGUE involves racing on seven different tracks in one of the four available types of car. The LEAGUES are arranged in order of difficulty, but you can win the first three in any order. You must win all three to be eligible for the WORLD LEAGUE.

CHARACTERS MENU:

The personality of the driver you choose will make a great deal of difference to how your car performs. In this menu, you can choose between eight drivers of different nationalities, each with his own strengths and weaknesses. Detailed descriptions are in APPENDIX A.

SPINARTS:

Before tackling each track, you may check and modify your cars specification by using the SPINARTS Menu. The components you can change are the engine, tyres and suspension. You can also buy Nitro.

In the column of boxes on the left of the screen, the various components are shown in order of potency. You can scroll through them by using the arrows on the right. If you want details of a component that you are interested in, just place the cursor on the picture. A brief description will appear in the lower part of the screen, and its price in the box entitled COST. If you want to buy it, press the FIRE button and answer YES when asked to confirm your choice.

In the boxes on the right, you will see the components you have bought. The ones you are using are marked with a pink dot. If you move onto one of these boxes, details will come up of the component and its second hand value. This is so you can sell any parts you don't want, to increase your credit. But bear in mind that you'll only get back half the price you originally paid. If you want to do this, press FIRE and answer YES in confirmation. You can't sell a part unless you've already got at least two.

In the bottom left there is a picture of the Nitro tank, showing how much it holds. You may buy a bigger tank by using the arrows to the side and choosing the size you want. To find out the price, just go back to the box. If you want to buy it, press FIRE.

Also shown are the measures of nitro available. Again using the arrows to the side, choose how much you want. Find out the price by going back to the box. You can make your purchase by pressing FIRE. At the bottom centre there's a list of options. Here's what they do:

Buy/Sell mode - When this is ON, you may buy and sell spare parts, as already
                described.

Setup mode    - This allows you to choose which components you plan to use
                for the next race. The ones in use are marked with a pink
                dot.

Track         - Provides a brief description of the track on which you are
                going to race.

Exit          - Quit SPINPARTS. You may also quit by pressing ESC.

Note: In Appendix B you'll find the details of every component that is available

MAKING A DATA DISK:

We've already mentioned using a DATA DISK to save best times as well as games. To make a DATA DISK you just need to format a disk with the title WSDATA.

THE RACE:

The aim of the game is to win the first three leagues and get into the final the WORLD LEAGUE - and then become the outright champion of WHEELSPIN. This is no easy challenge. You'll have to drive on every type of surface: snow,sand, desert, tarmac, ice and shingle. Each has to be tackled in a different way, and you must also take account of your car's engine,tyres and suspension.

Your starting capital is $5.000. If you prove to be a good driver you'll soon increase this and start investing it to develop your car's capabilities to the absolute ultimate.

At the end of each race you'll be shown a screen with all the results:

Points and money are allocated thus:

The last four pages will appear only if you've selected RECORDS ON in the OPTIONS MENU. These show each players times for each lap. the name of the driver who has achieved the fastest lap is marked BL (Best Lap). He gets $2.000 extra. If he also beats the world record, WR (World Record) will appear beside his name.

To win a League, you must be in the overall lead after you've raced on seven tracks. Once you've achieved this, a Menu will come up inviting you to choose another League. You cannot have another go at the one you've just successfully completed. Against its name there will now be a little cup.

If you don't get to first place, the game ends and you're asked if you want to go right back to the beginning (restart) or repeat the league which you've just lost (Retry). In the second case, any other leagues which you've already successfully completed will still be valid. You'll also be allowed to keep the credits and the spares which you've acquired in SPINPARTS.

SAVING THE GAME:

After you've won a league and got your prize, you'll see the Save Screen. If you want to save the game, put the DATA DISK into a drive and choose one of the eight available slots. If you don't want to save the game, press ESC.

APPENDIX A - DETAILS OF DRIVERS

RASHID OWITA

-Reflexes        - Very low
-Skill           - Very low
-Fighting Spirit - Very High

Born in Nigeria, exact data unknown, estimated 1966, A member of the Bulti Tribe, but expelled because of his wild passion for hunting, using off road vehicles but rather unorthodox methods. He subsequently decided to dedicate his life to motor racing. Not a first class track driver in terms of skill, but amazingly tenacious.

NORMAN BULL

-Reflexes        - Low
-Skill           - Very Low
-Fighting Spirit - High

Born (date unknown) and brought up in a tough part of Liverpool. His involvement in the motor racing world was at first sporadic. He took up racing seriously at around the age of 30. It's said that his sole aim is to win a major prize and so pay off a gambling debt. An extremely violent character, well-known in the racing world for causing spectacular accidents. At his best he's capable of turning a quiet race into hell on wheels.

MICHELLE CRATON

-Reflexes        - Low
-Skill           - Low
-Fighting Spirit - High

Born in Paris on 12 march 1964 into a wealthy aristocratic family. At 19 she left home to get away from her parents and their plans for her future, which was to be perfect by their standards but deadly boring as far as she was concerned. She went off to pursue her obsessive craze for motor racing and painting. An attractive but cold person. On the track she manages an extremely high level of concentration, enabling her to achieve surprising results. Rumour has it that she's recently been spending all her prize money in indulging her artistic bent, apparently buying priceless paintings which she adorns with childish sketches of houses, little trees and stylised people.

LUCA RUGGERI

-Reflexes        - Normal
-Skill           - Normal
-Fighting Spirit - Normal

Born in Venice on 3 August 1966. While still a child he learned to drive speedboats, becoming so skilled n this that he was Italian Offshore Champion at only 19. After a serious accident at sea, which affected him deeply, he decided to concentrate on motor racing. He very soon became a superb driver. He's a safe and skilful driver who sticks to the rules. He always looks calm, and often misleads his opponents.

KLAUS KOLL

-Reflexes        - High
-Skill           - Normal
-Fighting Spirit - Normal

Born in East Berlin on 22 March 1971. His Family was very poor, which meant his early life wasn't easy. He left home at 15 and found work in a motor workshop in West Berlin, becoming a skilled mechanic. His life changed completely when one of the managers suggested he should take up racing. Aggressive and determined, he rapidly became one of the world's leaders. He drives with little regard for either conventional standards or the safety of his fellow drivers, by whom he is greatly feared.

ANDREII NATOLI

-Reflexes        - Very High
-Skill           - High
-Fighting Spirit - Very Low

Born in Moscow on 15 December 1954. At 17, he volunteered to join an elite division of the red army. His military career took him to Afghanistan, where he was several times decorated for bravery on the battlefield. He was seriously wounded in an ambush and , after a long convalescence, decided to leave the Army. since then motor racing has been his whole life. Initial enthusiasm soon developed into an obsession with winning. This makes Andreii a highly popular figure wherever he appears. He's a highly skilled and fast driver, but never risks his opponents' lives unnecessarily.

TAKASHI HINORI

-Reflexes        - High
-Skill           - Very High
-Fighting Spirit - Low

Born in Kyoto on 7 August 1965. Descended from an ancient Ninja dynasty which vanished after the second World War. He worked for some years in a toothpick factory, and then suddenly became a millionaire after winning a lottery. He decided to invest his money in a craze which he'd never before been able to pursue motor racing. His Ninja reflexes quickly made him a world class driver. At the wheels he's absolutely ruthless, and exploits his opponents' every mistake.

STEVE JONES

-Reflexes        - Very High
-Skill           - Very High
-Fighting Spirit - Very Low

Born in Disneyland on 1 April 1967. Even as a teenager he was difficult. His tremendous love for motor engines caused his parents much concern: he would try out cars which he had tuned, regularly smashing them up during his so called tests on the streets of his home town. As soon as he could, he enlisted in the Army, but was cashiered after destroying an armoured car. Finding himself unemployed, he built up a car which he began to race in amateur events. His skill rapidly enabled him to achieve international standards. He's a reckless driver, but his superb reflexes allow him to extricate himself from the trickiest of situations.

APPENDIX B - SPINPARTS

Engines:

Model        - DE-1900
Max Speed    - 105 m.p.h.
Acceleration - 0-62 m.p.h. - 10.5 secs.
Weight       - 91lbs/200kg
Cost         - $18.000
Model        - ENG-2150
Max Speed    - 117 m.p.h.
Acceleration - 0-62 m.p.h. - 9,5 secs.
Weight       - 100lbs/220kg
Cost         - $29.000
Model        - TU-2900
Max Speed    - 136 m.p.h.
Acceleration - 0-62 m.p.h. - 6 secs.
Weight       - 141lbs/310kg
Cost         - $50.000
Model        - T01-340Z
Max Speed    - 160 m.p.h.
Acceleration - 0-62 m.p.h. - 8 secs.
Weight       - 114lbs/250kg
Cost         - $74.000

Nitrous Oxide:

Nitro Tank   - 10: $ 5.000
               20: $10.000

Nitro per measure  $   500

Tyres:

Model        - G-10
Description  - Normal grip tyres for low speeds
Cost         - $12.000
Model        - ICE-3000-Nailed
Description  - High grip tyres, for ice and snow
Cost         - $23.000
Model        - SW-300
Description  - High grip tyres
Cost         - $38.000
Model        - P660H
Description  - Maximum grip tyres, suitable for all conditions
Cost         - $59.000
Suspension Systems:
Model        - SUN-999
Description  - Normal grip and speed
Cost         - $22.000
Model        - SUS-Z700
Description  - More speed and acceleration
Cost         - $32.000
Model        - AS-1000
Description  - High grip and speed
Cost         - $50.000
Model        - PRO-SUS
Description  - Super high grip and speed
Cost         - $65.000

APPENDIX C - Details of Tracks

Speedway Track:

Location             - Belgium
Track                - Tarmac, loose surface
Off track conditions - Soil, patchy vegetation
Points of watch      - Medium speed. Don't leave the track
Sea Track:
Location             - Hawaii
Track                - Paved surface
Off track conditions - Not applicable
Points of watch      - Medium to low speed. Inadvisable to use nitro
Death Track:
Location             - Australia
Track                - Paved Surface
Off track conditions - Stony
Points of watch      - Medium to High speed. Slow down for the chicane
Desert Track:
Location             - Tunisia
Track                - Tarmac and Sand
Off track conditions - Sandy with stones and vegetation
Points of watch      - High speed. Nitro recommended. Off track conditions
                       very uneven

Lake Track:

Location             - USA
Track                - Tarmac
Off track conditions - Sandy with vegetation
Points of watch      - High speed. A section of the track passes alongside
                       a lake

Ice Track:

Location             - Finland
Track                - Earth and Ice
Off track conditions - Frozen
Points of watch      - Medium to low speed. Very poor grip.
Fall Track:
Location             - Scotland
Track                - Hard Earth
Off track conditions - Grassy, with occasional trees
Points of watch      - High speed. Nitro recommended
Snowy Track:
Location             - Canada
Track                - Hard snow
Off track conditions - Soft snow
Points of watch      - Medium to low speed. Inadvisable to use nitro. Pay
                       Attention to the markers

Oasis Track:

Location             - Egypt
Track                - Tarmac
Off track conditions - Sandy with lots of vegetation and other obstacles
Points of watch      - Medium speed. Very difficult bends.
Canyon Track:
Location             - Arizona, USA
Track                - Smooth Tarmac with some gravel
Off track conditions - Stony/Sandy
Points of watch      - High speed. Slow down for the crest.

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