Worms - The Directors Cut AGA

After A LOT of late nights/early mornings, it's finally done!! =)

The aim of Worms DC was to give the Amiga the best version of Worms 1 possible, a sort of Worms 1.5 ...

Because of some last-minute problems, it wasn't possible to include CD-ROM-support in time for release - this will be added in a freely-available patch. Until then you can still use the custom levels+mountain sets from CUCD7 by copying them into the relevant directories in the WORMSDC drawer on your hard drive.

Thanks to Chris Pritchard for doing the WormPrefs GUI in a VERY short space of time. If anyone wants to take over the development of WormPrefs - the aim in the end is to have a program which manages the worms, teams and options, as well as handling level creation+editing - then email me.

Disk 3 contains an archive examples.lha - with some example IFFs of what to feed WormPrefs to create landscape and mountain sets.

If you are running off floppy then you may want to delete some of the teams to free up some space. Also, if you are going to be doing a lot of graffiti levels you should format a blank disk and save them to that instead of Disk 3. Oh yeah, if you are wondering about how you gain access to all the special/secret weapons, then you better start thinking of some stuff to type in on the title screen ... who knows, you might find a hidden mode or 5 as well ... =)

Keep on worming ...

Weapon Details

WORMS [DIRECTORS CUT] WEAPON DETAILS.

    ======================================================================
    WEAPON DETAILS
    --------------
    The Standard Weapons
    --------------------
    [F1]            BAZOOKA
    [F1 X 2]]       HOMING MISSILE
    [F2]            GRENADE
    [F2 X 2]        CLUSTER BOMB
    [F2 X 3]        GRENADE LAUNCHER
    [F3]            SHOTGUN
    [F3 X 2]        UZI
    [F3 X 3]        HANDGUN
    [F4]            FIRE - PUNCH
    [F4 X 2]        DRAGONBALL
    [F5]            DYNAMITE
    [F5 X 2]        SHEEP
    [F6]            AIRSTRIKE
    [F6 X 2]        TELEPORT
    [F6 X 3]        PETROL BOMB
    [F7]            BLOWTORCH
    [F7 X 2]        DRILL
    [F7 X 3]        LANDMINE
    [F8]            NINJA ROPE
    [F8 X 2]        BUNGEE
    [F9]            GIRDERS
    [F9 X 2]        SKIP GO
    [F10]           KAMIKAZE
    [F10 X 2]       SURRENDER
    THE SPECIAL WEAPONS
    --------------------
    [6]             HOMING PIGEONS
    [6 TWICE]       MAD COWS
    [7]             HOLY HAND GRENADES
    [7 TWICE]       BANANA BOMB
    [8]             MINIGUN
    [8 TWICE]       BASEBALL BAT
    [9]             SUPER SHEEP
    [9 X 2]         SHEEP ON A ROPE
    [9 X 3          SHEEP STRIKE
    [0]             OLD WOMEN
    [0 X 2]         PRICELESS MING VASE

Additional Controls

WORMS [DIRECTORS CUT] ADDITIONAL CONTROLS

    ======================================================================
    ADDITIONAL CONTROLS
    ===================
    Help --------- Centre on current Worm
    /    --------- [numeric keypad only] Toggles through remaining Worms
    R    --------- Force Action Replay
    P    --------- Pause Game [Indicates current worm and landscape code]
    DEL  --------- Toggles between all worm - names visible,your worm
                   names visible, no worm - names visible
    ESC  --------- Quit Options
    BACKSPACE ---- Vertical Jump
    RETURN ------- [pressed twice quickly] Backjump
    *    --------- Toggle in game WormCam on / off.[a camera that follows
                   the action as opposed to a static camera that stays
                   centred where you have specified.
    ENTER -------- [numeric keypad] Toggles KO bar behind / infront of
                   scenery.

    CD32 CONTROLS
    =============
    BLUE  -------- Jump
    RED   -------- Fire
    YELLOW ------- Vertical Jump
    GREEN  ------- Toggle Worm Cam
    <      ------- Bring up Icon Bar
    >      ------- Press and move D - Pad to scroll around scene
    >> & GREEN --- Change Fuse Time
    >> & YELLOW -- Toggle High / Low bounce
    >> & RED ----- Toggle worm names on or off
    PAUSE  ------- Pause
    PAUSE & < ---- Brings up Quit Options

Customised Landscapes

WORMS [DIRECTORS CUT] CUSTOMISED LANDSCAPES

As with the first Worms,it is possible to create your own Custom Levels.

You can now also produce ,2 layer,level by producing two 16 colour IFF pictures,one for the background and one for the foreground. The background layer can be walked infront off,and as the foreground is blown up the background is revealed - allowing you to create levels like the inside of a house which you can walk into and climb up the stairs! To create your own,you need to draw the following in a paint package such as Electronic Arts excellent Dpaint series;

Lo - Res,16 colour,Page size of 960 x 350

    Colour 0    --------- Transparent
    Colour 1    --------- White/Near White for TEXT
    Colour 2    --------- Pink/Near Pink for WORM COLOUR 1
    Colour 3    --------- Can be anything
    Colour 4    --------- Lighter shade of Colour 3
    Colour 5    --------- Can be anything [mine colour]
    Colour 6    --------- Lighter shade of Colour 3
    Colours 7 - 15 ------ Can be anything
    Once you have your level either save it  directly  into  the  TWCUSTOM
    draw  as  FILENAME.WRM16  or  use  the  WormPrefs program on disk 3 to
    create 2 layer levels and specify other things like mountain set,
    gravity, friction etc.

If you have saved your levels on a separate disk,you will need to select the NEW CUSTOM DISK option from the RECORDS section,with the disk in the internal drive.

WormPrefs also lets you create your own landscape types [like forest] or [arctic] etc using a template,and your own mountain sets.

WorldWideWorm

THE WORLD WIDE WORM

People who have internet access may be interested to learn that dedicated areas have already been set up for WORMS and you can access this area by using the address as follows..

http://www.team17.com/worms/index.html

The general TEAM17 website [gateway to the World Wide Worm] can be accessed at the following address..

http://www.team17.com/

You can email Team17 directly at [email protected]

THE CHANNEL OF MAD PEOPLE

If you are on IRC and want to know anything about Worms,or what Betong Asna means in Swedish,then join #Worms on IRCnet - The Official Worms Channel.

Choose a server like IRC.DEMON.CO.UK,irc.bt.net or irc.stealth.net.

Hidden Stuff

First of all, thanks to everyone who has bought the game. If you have any comments about WormsDC, or find any bugs, then email me ...

I have fixed the Option Set bug, and am just fixing/adding some more stuff at the moment. A new executable will be on T17/Aminet by next week. The new demo will be on T17/Aminet this week.

As you'd probably guessed, there is a load of hidden stuff in WormsDC =)

So here's some of it ...

TITLE SCREEN STUFF

JAMIE AND HIS MAGIC TORCH

Special weapons on/off

SUPA SHOPPA

Weapon crates placed on landscape instead of mines

RED BULL

Worms can jump higher, punch harder ...

PESTILENCE (Apocalypse Mode)

Worms burn when they die

LITTLE FLUFFY SHEEP (Sheep Mode)

Shooting any crate liberates a sheep Unlimited fuel with Super Sheep!

TOTAL WORMAGE (Nostalgia Mode)

Original Total Wormage logo on panel Weapon names put back to original names

CHORLTON AND THE WHEELIES

Secret Weapons on/off

NUTTER

All weapons, even each shot of an Uzi, do the damage of dynamite

MAGICAL MYSTERY TOUR (Mystery Mode)

Worm names aren't displayed

KARTONG APA (Monkey Mode)

Weapon names translated into Swedish!! Kenny-on-a-Rope!!

OMNIPOTENT BLUE WORM (God Mode)

Worms aren't damaged by shots All worms can walk on water

ARTILLERY

Worms can't walk or jump

PONG

Mouse pointer can hit grenade around

MAGNET

Grenade attracted to mouse pointer

GRAVITY

Grenade affected by gravity

BETONG ASNA - (Donkey Mode)

Concrete Donkey on title screen

BOING

Red+white Amiga ball on title screen

MUSIC

Title screen music on/off

WEIRDED

Weirds title screen colours

VERSION

Display version number

CHIPRAM

Display free chipram

LANDSCAPE GENERATOR STUFF

LOW

Low water level (default)

MEDIUM

Medium water level

HIGH

High water level

WEIRDED

Weirds landscape

NORMAL

Normal landscapes

1471

Play last level again

CUSTOM

Picks random custom level

GRAFFITI

Picks random graffiti level

FOREST

Only generate Forest levels

CAVERN

Only generate cavern levels

FOREST CAVERN

Only generate Forest cavern levels

ALL

Generate all levels

ANYTHING ELSE?

Yeah, but that's enough for one day!! =)

Keep on worming ...

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